Commit Graph

42 Commits

Author SHA1 Message Date
Evan Debenham 7d703e10ab v2.0.0: improved the WIP visuals for the duelist 2023-02-09 10:10:26 -05:00
Evan Debenham 4265edabc0 v2.0.0: added a placeholder visual for duelist in surface scene 2023-01-29 16:25:57 -05:00
Evan Debenham 2c477d9e64 v2.0.0: slightly improved some duelist text and placeholder visuals 2023-01-26 18:07:09 -05:00
Evan Debenham 04b2619ff9 v2.0.0: added a unique starting thrown weapon for the duelist 2023-01-26 18:06:24 -05:00
Evan Debenham 94cb9a7309 v2.0.0: added a WIP sprite and splash for the duelist
skin tone on sprite and pixellation on splash need a bit of work, sprite is missing hair and has no class armor atm
2023-01-26 18:06:24 -05:00
Evan Debenham a63206a98a v2.0.0: very early impl of duelist, no features and lots of placeholders 2023-01-26 18:06:02 -05:00
Evan Debenham a11ebc1ca2 v1.4.0: fixed minor errors in scorpio sprite 2022-09-20 20:37:38 -04:00
Evan Debenham 34d5fd2583 v1.4.0: implemented the actual page items of new lore documents 2022-09-20 20:35:47 -04:00
Evan Debenham c208c55369 v1.4.0: implemented the ring of arcana (minus brimstone effect) 2022-09-07 16:00:45 -04:00
Evan Debenham 42f7af4418 v1.4.0: improvements to rat attacking animations 2022-09-07 15:58:14 -04:00
Evan Debenham 0ef903befb v1.2.0: implemented sentry rooms (minus loot) 2022-03-17 16:00:59 -04:00
Evan Debenham 4da42bd95f v1.1.0: fixed missing transparency in item icons 2021-11-29 19:56:58 -05:00
Evan Debenham 9887c9da7a v1.1.0: redesigned potion of adrenaline surge into potion of mastery
Also added a confirmation windows for un-IDed potion of dragon's breath
2021-11-29 19:56:58 -05:00
Evan Debenham d81141bd8b v1.1.0: implemented the telekinetic grab spell 2021-11-29 19:56:48 -05:00
Evan Debenham ec0a241716 v1.1.0: reworked alchemist's toolkit based on new energy system 2021-11-29 19:56:02 -05:00
Evan Debenham efeda9c5ff v1.1.0: converted alchemical energy to a currency like gold
Things still to do:
- add interface for creating alchemical energy
- redesign alchemize spell
- fix toolkit
2021-11-29 19:54:27 -05:00
Evan Debenham f28c15b842 v1.1.0: reworked potion of holy furor into potion of divine inspiration 2021-11-29 19:54:27 -05:00
Evan Debenham 623c3776fd v1.1.0: reworked scroll of confusion into scroll of challenge 2021-11-29 19:54:25 -05:00
Evan Debenham 5b1e2bc3a9 v1.1.0: reworked scroll of petrification, now scroll of dread 2021-11-29 19:54:13 -05:00
Evan Debenham bfe6d51820 v0.9.4: added proper sprites for spectral necromancers 2021-08-12 20:05:20 -04:00
Evan Debenham 86e5e4181e v0.9.4: rebalanced runestones that now have reduced quantity:
- stone of flock AOE up to 5x5, duration slightly up
- stone of clairvoyance AOE up to 20x20, from 12x12
- stone of aggression duration against enemies up 5, now works on bosses, and always forces attacking
- stone of deepend sleep is now stone of deep sleep, puts one enemy into magical sleep
- stone of affection is now stone of fear, fears one target for 20 turns
- stone of intuition can now be used twice if the guess was correct
2021-08-08 18:07:17 -04:00
Evan Debenham 12fa719716 v0.9.4: initial implementation of unblessed ankh changes, missing polish 2021-08-08 18:06:50 -04:00
Evan Debenham 849c25d3e5 v0.9.4: implemented liquid metal and added a sprite for arcane resin 2021-08-08 18:05:34 -04:00
Evan Debenham 92f190d04c v0.9.4: added a new rare enemy: spectral necromancers 2021-08-08 18:04:35 -04:00
Evan Debenham da59415c49 v0.9.3: implemented a proper waterskin sprite 2021-06-06 15:23:18 -04:00
Evan Debenham a3f449815a v0.9.3: improved sprites/vfx/sfx for mask and crown 2021-06-06 15:23:18 -04:00
Evan Debenham 21ad4063fd v0.9.3: added a proper sprite for the spirit hawk 2021-06-06 15:23:18 -04:00
Evan Debenham f6ed111b3e v0.9.3: implemented a short desc and final structure for all abilities 2021-05-21 16:39:30 -04:00
Evan Debenham 161851aa64 v0.9.3: implemented the redesigned smoke bomb ability 2021-05-21 16:38:55 -04:00
Evan Debenham 2dcc716a86 v0.9.3: thematic changes to tome and armor kit, now mask and crown. 2021-05-21 16:18:02 -04:00
Evan Debenham d2e2172ede v0.9.3: the dew vial is now a waterskin, and is spawned with the hero 2021-05-21 16:17:49 -04:00
Evan Debenham 3b0aaa7d29 v0.9.1: Tweaked T1 talents for the Rogue and Huntress 2020-11-30 15:06:57 -05:00
Evan Debenham fbb215b2f0 v0.8.2c: tweaked tipped and untipped dart sprites 2020-08-27 15:19:40 -04:00
Evan Debenham c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth 2020-06-27 21:24:39 -04:00
Evan Debenham f5cba1a9ba v0.8.1: reworked wand of regrowth! 2020-06-18 17:00:12 -04:00
Evan Debenham 02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham 4a302a6079 v0.8.1: added a new ability to the wand of magic missile 2020-06-18 16:58:20 -04:00
Evan Debenham 72a97fd83b v0.8.1: improved ring icons 2020-06-18 16:57:03 -04:00
Evan Debenham b81afadf80 v0.8.1: improved several item icons and added rough ring icons. 2020-06-18 16:57:02 -04:00
Evan Debenham 2dfa01e1ad v0.8.1: refactored consumable icons into generic item icons (2/2) 2020-06-18 16:57:02 -04:00
Evan Debenham e205e7e13e v0.8.1: refactored consumable icons into generic item icons (1/2) 2020-06-18 16:57:02 -04:00
Evan Debenham 6ca138de23 v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00