Evan Debenham
ebee0a6014
v3.1.0: updated copyright for 2025
2025-05-13 12:53:08 -04:00
Evan Debenham
eec2479903
v2.3.0: updated copyright to 2024
2024-01-16 14:54:39 -05:00
Evan Debenham
386e086130
v2.2.0: substantially improved crystal wisp visuals
2023-10-16 22:47:45 -04:00
Evan Debenham
4e6a8ce0ab
v2.1.1: optimized imports for the whole codebase
2023-06-13 11:29:13 -04:00
Evan Debenham
5e3a9cc728
v2.0.0: updated copyright to 2023
2023-03-07 15:28:57 -05:00
Evan Debenham
f64d56252f
updated copyright for 2022
2022-02-03 12:18:16 -05:00
Evan Debenham
4b6f487f1b
v0.9.4: various bugfixes
...
- crash on Android text input
- crash on stone of clairvoyance
- bags not working with a full inventory
- missing vfx on wandmaker
2021-08-08 19:59:12 -04:00
Evan Debenham
d03c80cb97
v0.9.4: moved last bits of texture creation into TextureCache
2021-08-08 18:07:17 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
eb3aa1c162
v0.8.0: improved halo vfx
2020-01-18 12:19:26 -05:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
3867c5d61e
v0.7.3: fixed an incorrectly placed space in copyright notice of some files
2019-05-23 19:27:10 -04:00
Evan Debenham
971e421fa1
v0.7.2d: moved the base halo class to SPD-classes
2019-04-27 18:43:44 -04:00