Commit Graph

3346 Commits

Author SHA1 Message Date
Evan Debenham 71db3ba1d1 v0.7.4: fixed various dried rose AI errors 2019-07-18 16:13:00 -04:00
Evan Debenham 1f604d7b13 v0.7.4: adjusted welcome scene to use new buttons 2019-07-18 16:13:00 -04:00
Evan Debenham 79eb1b11df v0.7.4: reworked the title scene 2019-07-18 16:12:55 -04:00
Evan Debenham 23048dc4d8 v0.7.4: fixed further bugs with wand of warding 2019-07-18 16:04:23 -04:00
Evan Debenham cf86e16f89 v0.7.4: Added a darkness gradient effect to archs 2019-07-18 16:04:23 -04:00
Evan Debenham 6aaee3bb50 v0.7.4: reduced armor and added an initial delay to living earth guardian 2019-07-18 16:04:22 -04:00
Evan Debenham 760ecc7e61 v0.7.4: various bugfixes 2019-07-18 16:04:22 -04:00
Evan Debenham 1c4603d6e4 v0.7.4: adjusted elements at scene corners to accommodate curved displays 2019-07-18 16:04:20 -04:00
Evan Debenham 3841f593f8 v0.7.4: allies are now healed by magical sleep just as the hero is 2019-07-18 16:03:19 -04:00
Evan Debenham 93c312a53e v0.7.4: adjusted logic for where wards can be placed 2019-07-18 16:03:19 -04:00
Evan Debenham 99d47f3825 v0.7.4: implement battlemage fx and staff vfx for new wands 2019-07-18 16:03:19 -04:00
Evan Debenham c174e998bc v0.7.4: various polish for both new wands 2019-07-18 16:03:18 -04:00
Evan Debenham 87f909d1fe v0.7.4: ring of elements and antimagic now applies to wand damage 2019-07-18 16:03:18 -04:00
Evan Debenham 545cda0bba v0.7.4: initial implementation for wand of warding 2019-07-18 16:03:18 -04:00
Evan Debenham b8490b5b29 v0.7.4: various enchantment and glyph balance changes 2019-07-18 16:03:18 -04:00
Evan Debenham fd4dc11da0 v0.7.4: buffs to stones of clairvoyance and wild energy spells 2019-07-18 16:03:18 -04:00
Evan Debenham 164966b156 v0.7.4: major balance pass on bomb recipes, mostly buffs. 2019-07-18 16:03:17 -04:00
Evan Debenham 0f77d26986 v0.7.4: initial implement of wand of living earth, needs lots of polishing 2019-07-18 16:03:17 -04:00
Evan Debenham ddce36a6a6 v0.7.4: added ordering to the placeholders in dart tipping UI text 2019-07-18 16:03:17 -04:00
Evan Debenham 666ef81363 v0.7.4: fixed boomerang return vfx not pausing actor movement 2019-07-18 16:03:17 -04:00
Evan Debenham 990599d2ad v0.7.4: dried rose now recharges while active, healing the ghost
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham 923817fb8b v0.7.4: polished dialogue for ghost hero 2019-07-18 16:03:17 -04:00
Evan Debenham 329ad0e14f v0.7.4: wand names are now in title case in the wandmaker reward window 2019-07-18 16:03:16 -04:00
Evan Debenham 2b743b1f15 v0.7.4: improved how position swapping with characters works with doors 2019-07-18 16:03:16 -04:00
Evan Debenham 0f3a6c8fa2 v0.7.4: refactored interaction code. Places can now be swapped with any ally 2019-07-18 16:03:16 -04:00
Evan Debenham e047d1aee1 v0.7.4: implemented directing functionality for the ghost hero 2019-07-18 16:03:16 -04:00
Evan Debenham 2024261813 v0.7.4: fixed shattered pots being lost if the hero has a full inventory 2019-07-18 16:03:16 -04:00
Evan Debenham 6b816e8324 v0.7.4: corrected new logic causing piranhas to get surprise attacked 2019-07-18 16:03:16 -04:00
Evan Debenham 68764f802e v0.7.4: fixed boomerangs being lost during the tengu fight 2019-07-18 16:03:16 -04:00
Evan Debenham 911f71e59e v0.7.4: intelligent allies now follow the hero between depths 2019-07-18 16:03:15 -04:00
Evan Debenham 9bab7dfd5e v0.7.4: piranha now act as if they can't see enemies they can't reach 2019-07-18 16:03:15 -04:00
Evan Debenham 6ca288c91c v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies 2019-07-18 16:03:15 -04:00
Evan Debenham bd3b0a487f v0.7.4: adjusted redbutton's so that icons are on the left of text 2019-07-18 16:03:15 -04:00
Evan Debenham d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) 2019-07-18 16:03:12 -04:00
Evan Debenham c91af78699 v0.7.3b: manifest commit 2019-06-01 16:10:32 -04:00
Evan Debenham af83357172 v0.7.3b: updated translations 2019-06-01 16:10:31 -04:00
Evan Debenham 5744f3065d v0.7.3b: split updates in changes scene into three views 2019-06-01 16:10:31 -04:00
Evan Debenham 9b2d0af620 v0.7.3b: refactored changes scene into multiple classes 2019-06-01 16:10:31 -04:00
Evan Debenham 167c3e88bc v0.7.3b: added a price to broken honeypots 2019-06-01 16:10:30 -04:00
Evan Debenham fff6687f50 v0.7.3b: fixed rare crash bugs caused by assuming hunger is present 2019-06-01 16:10:30 -04:00
Evan Debenham 0b9b46a065 v0.7.3b: fixed death by electricity not trigger normal death logic 2019-06-01 16:10:30 -04:00
Evan Debenham 49b85e5775 v0.7.3b: fixed poison dart traps having different effects depending on visibility 2019-06-01 16:10:29 -04:00
Evan Debenham 9dd77eedd3 v0.7.3b: refactored shattered honeypots, they are now stackable 2019-06-01 16:10:29 -04:00
Evan Debenham 8b97172557 v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu 2019-06-01 16:10:29 -04:00
Evan Debenham d22b0d7353 v0.7.3b: fixed a typo in corrupting enchant 2019-06-01 16:10:28 -04:00
Evan Debenham 87b748b1c4 v0.7.3a: manifest commit 2019-05-25 18:06:23 -04:00
Evan Debenham 3e5c57561d v0.7.3a: translation updates 2019-05-25 18:06:23 -04:00
Evan Debenham d71fcdadeb v0.7.3a: adjusted tengu boss logic.
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
2019-05-25 18:06:23 -04:00
Evan Debenham 412b729ff2 v0.7.3a: fixed rare visual bugs with banner graphics 2019-05-25 18:06:22 -04:00
Evan Debenham e06e4e1c85 v0.7.3a: refactored custom tiled visuals. Now custom tilemaps 2019-05-25 18:06:22 -04:00