- stone of flock AOE up to 5x5, duration slightly up
- stone of clairvoyance AOE up to 20x20, from 12x12
- stone of aggression duration against enemies up 5, now works on bosses, and always forces attacking
- stone of deepend sleep is now stone of deep sleep, puts one enemy into magical sleep
- stone of affection is now stone of fear, fears one target for 20 turns
- stone of intuition can now be used twice if the guess was correct
- endure damage bonus up to 1/3 of taken dmg, from 1/4
- striking wave power increased by 20%
- fixed shock force giving 15% per level instead of 20%
- double jump max charge cost reduction down to 60%
- wild magic now boosts wand levels instead of overriding
- conserved magic now has a chance to give a 3rd shot
- elemental blast base damage up by 33%
- elemental power now boosts by 20%, up from 15%
- telefrag self-damage increased at high levels
- remote beacon range per level increased to 4 from 3
- spirit hawk evasion, accuracy, and duration up 20%
- go for the eyes now gives 2/4/6/8 blind, up from 2/3/4/5
- swift spirit now gives 2/3/4/5 dodges, up from 1/2/3/4
- spirit blades overall enchant proc chance increased by 20%
- Smoke bomb max range down to 6 tiles from 8.
- decoy armor per level down to 1-3 from 1-5
- hasty retreat turns of haste/invis reduced by 1
- shadow step charge cost reduction down to 60% from 67%
- double mark max charge cost reduction down to 75% from 80%
- Shadow Clone now follows the hero at 2x speed
- shadow blade bonus damage up to 7.5% from 6.25%
- cloned armor bonus DR up to 15% from 12.5%
- fixed perfect copy giving a little more HP than intended
- hasty retreat scaling reduced
- body replacement HP reduced by 33%
- death mark charge cost down to 25 from 35
- deathly durability now grants 12.5% shielding per level, up from 10%
- double mark now caps at 80% reduction, from 67%