Evan Debenham
b21e437011
v1.0.1: pressing enter now confirms single line text input
2021-08-26 12:49:11 -04:00
Evan Debenham
69f122d449
v1.0.1: fixed graphics stutter when tracks are switched
2021-08-26 12:49:05 -04:00
Evan Debenham
46635bbd9c
v1.0.1: removed an unnecessary call to music.stop when disposing
2021-08-26 12:49:05 -04:00
Evan Debenham
4b6f487f1b
v0.9.4: various bugfixes
...
- crash on Android text input
- crash on stone of clairvoyance
- bags not working with a full inventory
- missing vfx on wandmaker
2021-08-08 19:59:12 -04:00
Evan Debenham
87186c1426
v0.9.4: fixed a camera zoom error with text input
2021-08-08 18:07:17 -04:00
Evan Debenham
d03c80cb97
v0.9.4: moved last bits of texture creation into TextureCache
2021-08-08 18:07:17 -04:00
Evan Debenham
020d14011f
v0.9.4: fixed cases of vertex buffers not being cleared
2021-08-08 18:04:35 -04:00
Evan Debenham
285dd374b3
v0.9.4: fixed iOS text input errors
2021-08-08 18:04:33 -04:00
Evan Debenham
7307c38a3c
v0.9.4: overhauled text input, now multiplatform using libGDX textField
2021-08-08 18:04:16 -04:00
Evan Debenham
bcdbf8ef43
v0.9.4: added support for input multiplexing
2021-08-08 18:04:16 -04:00
Evan Debenham
a492c565d0
v0.9.4: refactored code relating to font generators
2021-08-08 18:04:16 -04:00
Evan Debenham
72275d240d
v0.9.4: removed unnecessary texture reference in TextureFilm
2021-08-08 18:04:16 -04:00
Evan Debenham
c50c012f8f
v0.9.4: added the ability to play a variable list of music tracks
2021-08-08 18:04:15 -04:00
Evan Debenham
fa94762a31
v0.9.4: added mp3 music for iOS
2021-08-08 18:04:15 -04:00
Evan Debenham
804f0bda2e
v0.9.4: adjusted justResumed to not be blank and only trigger on android
2021-08-08 18:02:21 -04:00
Evan Debenham
d610383717
v0.9.4: added main code module support for iOS
2021-08-08 18:02:21 -04:00
Evan Debenham
fcae90e52c
v0.9.3a: improved the verbosity of text errors reports
2021-06-13 21:32:34 -04:00
Evan Debenham
ef8750b326
v0.9.3: added casts to buffer methods to prevent JDK 9+ issues
2021-05-21 16:39:12 -04:00
Evan Debenham
5f45faaa30
v0.9.3: long press now defaults to .5s and uses Android accessibility
2021-05-21 16:38:08 -04:00
Evan Debenham
c43c1e7b93
v0.9.3: fixed some tab/space issues in font rendering code
2021-05-21 16:26:57 -04:00
Evan Debenham
3afc33d48d
v0.9.2: removed an unintentional print statement from Game
2021-02-14 18:46:26 -05:00
Evan Debenham
412ea03892
v0.9.2: improved logic for buttons inside of scroll areas
2021-02-14 18:45:39 -05:00
Evan Debenham
0cec93ade6
v0.9.1c: adjusted justResumed functionality to include cold starts
2021-01-13 13:48:59 -05:00
Evan Debenham
628e8fed7d
v0.9.1b: addressed/removed numerous TODO/FIXME lines & some unused code
2021-01-04 16:50:44 -05:00
Evan Debenham
17ccce9e6a
v0.9.1b: added some logic to improve (measured) loading times on Android
2021-01-04 16:50:44 -05:00
Evan Debenham
fef273cfc3
v0.9.1a: more android lifecycle adjustments, should fix various bugs
2020-12-17 12:23:49 -05:00
Evan Debenham
84d3029b04
v0.9.1a: adjusted fragment shader to always use mediump
2020-12-17 12:23:49 -05:00
Evan Debenham
26d59d66cb
v0.9.1: reverted static change to scene for now (causes crashes)
2020-12-11 13:36:08 -05:00
Evan Debenham
5dcb46823f
v0.9.1: made scene static to fix rare cases of scene not being destroyed
2020-12-10 21:22:41 -05:00
Evan Debenham
25a638fc89
v0.9.0a: adjusted ninepatch logic to cache flip state
2020-10-08 23:51:08 -04:00
Evan Debenham
12b7e47883
v0.9.0: fixed lingering taps when using gestures on Android 11
2020-10-01 14:40:42 -04:00
Evan Debenham
023f746df7
v0.9.0: added safety checks to prevent a few rare crashes
2020-09-22 22:31:55 -04:00
Evan Debenham
9e6a349f2a
v0.9.0: added a HP count to the main health bar
2020-09-22 22:31:55 -04:00
Evan Debenham
9ef253d608
v0.9.0: fixed various errors with loading in the sample class
2020-09-22 22:27:54 -04:00
Evan Debenham
15ccffbe1f
v0.9.0: switched bitmaptext to use TextureCache
2020-09-22 22:25:21 -04:00
Evan Debenham
f7f5832145
v0.9.0: corrected capitalization on 'libGDX'
2020-09-22 22:25:21 -04:00
Evan Debenham
d4968a7e01
v0.8.2d: refactored emitter freezing
2020-08-29 20:30:52 -04:00
Evan Debenham
0a6127b843
v0.8.2c: adjusted emitters to fix a race condition
2020-08-27 15:19:39 -04:00
Evan Debenham
6bba3a6df8
v0.8.2a: adjusted sync checks in Sample to fix hitching
2020-08-16 23:23:51 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
e51025de0c
v0.8.2a: fixes for various crashes
...
- added a safety check for when an amoked character dies
- added a safety check when ghouls die over pits
- mobs looking for a new enemy when aggroed on an invincible one
- made Tengu's 2nd phase jumping slightly more permissive
- fixed a logic error when placing enemies
- added a safety check in WndWandmaker
- added a safety sync check when playing a sample
2020-08-16 23:23:05 -04:00
Evan Debenham
0d9715b732
v0.8.2: cleaned up unused imports
2020-07-24 15:53:32 -04:00
Evan Debenham
a33fe02f53
v0.8.2: added delayed SFX functionality, used it to improve hit_strong
2020-07-14 14:27:59 -04:00
Evan Debenham
2478e18ba6
v0.8.2: Various stability improvements/fixes:
...
- fixed concurrency errrors in Sample.java
- added a null safety check to IconTitle
- fixed further rare freezing errors with tengu jumping
- reverted Android 'singleInstance' change, due to stability issues
2020-07-14 14:27:58 -04:00
Evan Debenham
4415dde0fa
v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg)
2020-06-22 21:22:46 -04:00
Evan Debenham
cf085cc15c
v0.8.1: sound assets now load async, much faster initial load times
2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0
v0.8.1: refactored fog of war to use LibGDX pixmaps
2020-06-18 16:57:03 -04:00
Evan Debenham
ff08ee3b7f
v0.8.1: gl_scissor node is now always disabled at the end of a frame
...
This fixes a bug in some screen recorders when windows are open
2020-06-18 16:57:02 -04:00
Evan Debenham
55340817e8
v0.8.0b: fixed error printouts being eaten if game fails to start
2020-05-05 13:08:33 -04:00
Evan Debenham
099073dd89
v0.8.0: various tweaks and adjustments, mainly for demon halls:
...
- added missing properties to rippers and spawners
- fixed rippers having long visibility range, increased their damage by 11%
- reduced the bleed damage from new ripper leap
- rippers now interrupt the hero when leaping
- adjusted candle positions in Yog's boss level
- added more text (including warnings) for demon spawners
- adjusted the positioning of Yog's sprite
- fixed cases where angled visuals would be incorrectly not visible
- removed redundant declarations from Ring of Elements, it now copies from AntiMagic
2020-03-19 21:45:10 -04:00