Commit Graph

21 Commits

Author SHA1 Message Date
Evan Debenham 4e6a8ce0ab v2.1.1: optimized imports for the whole codebase 2023-06-13 11:29:13 -04:00
Evan Debenham bac2af9df8 v2.1.1: fixed bugs with cursor capture 2023-06-13 11:23:12 -04:00
Evan Debenham 5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham e3687bb2ca v1.3.0: implemented new radial menus and made a bunch of keybind changes 2022-07-01 15:06:39 -04:00
Evan Debenham 3f4a677700 v1.2.0: overhauled controller pointer, now has unique sprite and works on linux 2022-03-17 16:00:57 -04:00
Evan Debenham 1f50f74d73 v1.2.0: added custom cursor visuals 2022-03-17 16:00:56 -04:00
Evan Debenham e95b791b26 v1.2.0: added hover tooltips to buttons! 2022-03-17 16:00:52 -04:00
Evan Debenham f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham 5f45faaa30 v0.9.3: long press now defaults to .5s and uses Android accessibility 2021-05-21 16:38:08 -04:00
Evan Debenham b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham 4e3424f2cb v0.8.0: bugfixes:
- Hero FOV not being updated after they are pulled by golems
- Necromancer skeletons counting towards mob spawn limits
- New Tengu taking damage during phase 2 in rare cases
- Keybindings window not accepting unbound keys.
2020-02-13 23:42:32 -05:00
Evan Debenham 08a719ffe2 v0.8.0: fixes/tweaks:
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham 93320fb676 v0.8.0: refactored GameAction classes to more closely resemble enums 2019-12-18 21:40:52 -05:00
Evan Debenham 53b3d1e9fe v0.8.0: refactored most game actions into the core module 2019-12-14 12:52:16 -05:00
Evan Debenham f269d68a27 v0.8.0: refactored KeyAction into int constants so it can be expanded 2019-12-14 12:51:39 -05:00
Evan Debenham 0696bf1f36 v0.8.0: added all other key actions from old desktop build, no remapping yet 2019-11-19 19:49:55 -05:00
Evan Debenham 05d7f354dd v0.7.4b: refactored input event handling structure 2019-08-01 15:47:10 -04:00
Evan Debenham 0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00