Commit Graph

97 Commits

Author SHA1 Message Date
Evan Debenham bdbd813c6b v0.3.4: fixed bottom right icons sticking in quickslots 2016-02-22 16:18:34 -05:00
Evan Debenham d70c29b673 v0.3.4: added current (unfinished) i18n to VCS 2016-02-22 16:14:37 -05:00
Evan Debenham a8204904e2 tweaked game log to not automatically capitalize or appent periods 2016-02-22 16:14:33 -05:00
Evan Debenham 6cbd6af7ec v0.3.4: fixed a display issue with scroll/potion icons 2016-02-22 16:14:31 -05:00
Evan Debenham 301a3468f5 v0.3.4: initial (very basic) language button implementation 2016-02-22 16:14:24 -05:00
Evan Debenham de99b6110f v0.3.4: added rendered text to a few more places 2016-02-22 16:08:56 -05:00
Evan Debenham 13d6beda67 v0.3.4: implemented rendered text in all single-line cases 2016-02-22 16:08:13 -05:00
Evan Debenham b29d71d2d8 v0.3.4: changed potion/scroll initials into icons 2016-02-22 16:02:38 -05:00
Evan Debenham 82e4a5b9d8 v0.3.4 externalized badge strings 2016-02-22 15:27:07 -05:00
Evan Debenham b538a00297 v0.3.4: externalized ui strings 2016-02-22 15:24:18 -05:00
Evan Debenham 69a377c53f v0.3.3a: added some safety checks to GameLog 2015-12-27 13:57:49 -05:00
Evan Debenham c03cd90b79 v0.3.3: fixed item windows going offscreen in landscape 2015-12-21 21:30:48 -05:00
Evan Debenham 83d492440e Merging 1.9.1 source: ui changes (plus wndchooseway) 2015-12-21 18:03:12 -05:00
Evan Debenham 4ad00d9fe2 v0.3.2: fixed tengu causing quickslot crashes in some cases 2015-11-08 04:05:38 -05:00
Evan Debenham 82cb22f1bf v0.3.2: added the ability to examine custom tile visuals 2015-11-08 04:03:50 -05:00
Evan Debenham bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham 2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham 5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham 6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham 0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham a23ede9bbb v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots 2015-09-04 01:59:13 -04:00
Evan Debenham bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham 79043dd79e v0.3.1a: further tweaks to examine button toast 2015-08-24 13:09:00 -04:00
Evan Debenham 81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham ba2a4f9328 v0.3.1a: updated the examien button toast to better explain it 2015-08-24 13:07:28 -04:00
Evan Debenham e853c8c6ab v0.3.1a: fixed crashes relating to new targeting 2015-08-24 13:07:27 -04:00
Evan Debenham 0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham e0ad8f1938 v0.3.1a: fixed examining unseen heaps 2015-08-24 13:07:22 -04:00
Evan Debenham d7e849b3ab v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations 2015-08-24 13:04:53 -04:00
Evan Debenham 72515aee99 v0.3.1: modified a couple strings to fit better post-font changes 2015-08-24 13:04:47 -04:00
Evan Debenham 77f02b54a9 v0.3.1: heaps can now be examined from the fog of war 2015-08-24 13:04:44 -04:00
Evan Debenham 00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI 2015-08-24 13:04:37 -04:00
Evan Debenham f6f10bca2e v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases. 2015-08-24 13:04:23 -04:00
Evan Debenham f8a99c6533 v0.3.1: better settings menu, landscape/portrait can now be changed from ingame. 2015-08-24 13:04:21 -04:00
Evan Debenham d99e206b0e v0.3.1: toolbar auto-target now actually auto-targets 2015-08-24 13:04:19 -04:00
Evan Debenham a1e9b10358 v0.3.1: fixed some bugs relating to display scaling and very small screens 2015-08-24 13:04:17 -04:00
Evan Debenham cde5a4f63b v0.3.1: re-added hold to search 2015-08-24 13:04:12 -04:00
Evan Debenham c5252a5045 v0.3.1: all sorta UI changes 2015-08-24 13:04:04 -04:00
Evan Debenham 12f1302e0f v0.3.1: added a slider for selecting multi-value options 2015-08-24 13:00:27 -04:00
Evan Debenham dae5aca01b v0.3.1: added a button to allow re-checking of changes 2015-08-24 13:00:11 -04:00
Evan Debenham f1bece816f v0.3.1: removed the long press to search functionality from the examine button. 2015-08-24 11:37:43 -04:00
Evan Debenham 6d0f143c4b v0.3.1: allowed wands to use targeting 2015-08-24 11:37:35 -04:00
Evan Debenham 179935fb87 v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support. 2015-08-24 11:37:15 -04:00
Evan Debenham 2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. 2015-06-21 20:59:17 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham e0187cd233 v0.3.0c: added a buff icon for bless 2015-06-07 21:55:35 -04:00
Evan Debenham b91d5d7185 v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption 2015-06-07 21:55:30 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham 46dffad71d v0.3.0: added support for item sprites to contain emitters 2015-06-07 21:55:09 -04:00