Evan Debenham
4f4174c7b9
v0.9.1b: added various safety checks to prevent crashes
2021-01-04 16:50:42 -05:00
Evan Debenham
2b6de19995
v0.9.1: slightly improved android performance on warm start
2020-11-30 15:06:57 -05:00
Evan Debenham
f7f5832145
v0.9.0: corrected capitalization on 'libGDX'
2020-09-22 22:25:21 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
81bdd42e7e
v0.8.2: Finished news implementation, including a full news scene
2020-07-24 15:54:26 -04:00
Evan Debenham
0d9715b732
v0.8.2: cleaned up unused imports
2020-07-24 15:53:32 -04:00
Evan Debenham
0865333774
v0.8.2: the key binding menu now appears on android with a keyboard
2020-07-14 14:30:52 -04:00
Evan Debenham
bc757ed57b
v0.8.1a: fixed a variety of rare crashes caused by:
...
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
fc1b87bfa1
v0.8.0b: improved how GdxRuntimeExceptions are handled in FileUtils
2020-05-05 13:08:53 -04:00
Evan Debenham
48471bbfef
v0.8.0: roughly implemented new DK level
2020-02-13 23:42:30 -05:00
Evan Debenham
6b0b4f60e1
v0.8.0: various bugfixes and small functionality tweaks:
...
- ankhs are now blessed when thrown into water of health
- demon spawners are no longer removed by unblessed ankhs
- golems now interrupt the hero when teleporting them
- fixed mimics not revealing themselves in some cases where they should
- tweaked when a space is considered open for large enemies
- fixed further AI weirdness with retreating characters
2019-12-18 21:40:52 -05:00
Evan Debenham
e874dea93e
v0.8.0: changed default settings file
2019-12-18 21:40:52 -05:00
Evan Debenham
f5d1f63106
v0.8.0: increased the distance fleeing enemies look to find an ideal route
2019-12-12 20:10:35 -05:00
Evan Debenham
3dcd4ce216
v0.8.0: fixed an error with new class bundle functionality
2019-11-30 17:22:06 -05:00
Evan Debenham
2138ad24ec
v0.8.0: added an update notification service
2019-11-22 15:38:21 -05:00
Evan Debenham
ad0abbd358
v0.8.0: bugfixes:
...
- fixed class array bundling errors (JSON was loading full class references if it wasn't loading from file)
- various minor vfx bugs with goo when pump-up attack is interrupted
2019-11-19 19:49:56 -05:00
Evan Debenham
fd38cfc155
v0.8.0: adjusted Random to be more flexible, now uses a generator stack
2019-11-19 19:49:56 -05:00
Evan Debenham
b88036da0b
v0.8.0: added window size/fullscreen support to desktop, refactored landscape code
2019-11-19 19:49:53 -05:00
Evan Debenham
addb991631
v0.8.0: improved file handling and added proper file location support to desktop
2019-11-19 19:41:37 -05:00
Evan Debenham
adaca2531e
v0.7.5b: overhauled font selection to be significantly more flexible
2019-10-14 20:48:10 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
dd94fbd438
v0.7.5a: added some safety sync checks to SparseArray
2019-10-05 18:47:37 -04:00
Evan Debenham
02a8a7e206
v0.7.5: removed unused imports, semicolons, and some unnecessary casts
2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe
v0.7.5: replaced all uses of java reflection with LibGDX reflection
2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
2019-10-01 00:44:28 -04:00
Evan Debenham
f0a44e8578
v0.7.5: fixed casting errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0
v0.7.5: fixed some rare concurrency errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
20f49ac600
v0.7.5: corrected some issues caused by LibGDX
2019-10-01 00:36:09 -04:00
Evan Debenham
8b4b241f8a
v0.7.4c: fixed various rare crash bugs
2019-08-14 15:51:53 -04:00
Evan Debenham
e8086d78f2
v0.7.4b: removed unused todo/fixme statements
2019-08-07 21:39:40 -04:00
Evan Debenham
a3e04de98c
v0.7.4b: fixed additional rare system UI issues
2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8
v0.7.4b: refactored file handling to use String instead of File
2019-08-07 21:36:58 -04:00
Evan Debenham
7885da4b99
v0.7.4b: cleaned up a few leftovers from new init logic
2019-08-07 21:36:06 -04:00
Evan Debenham
3e815a3165
v0.7.4b: restructured initialization logic into new android module
...
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
11efd1d0c3
v0.7.4b: cleaned up some miscellaneous android dependencies
2019-08-01 15:47:56 -04:00
Evan Debenham
05d7f354dd
v0.7.4b: refactored input event handling structure
2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
d67a4bf021
v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2)
2019-07-18 16:03:12 -04:00
Evan Debenham
2c92332563
v0.7.3: Balance adjustments around magical resistance effects:
...
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
2019-05-23 19:26:53 -04:00
Evan Debenham
b2409522d9
v0.7.2b: removed unused compatibility check
2019-04-16 17:42:28 -04:00
Evan Debenham
109e710c36
v0.7.1d: moved debug flags to devicecompat, added flag for load screen
2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
7dffe6bf23
v0.7.1c: removed android-specific code from several classes in core
2019-01-12 16:56:49 -05:00
Evan Debenham
9337d28948
v0.7.0: fixes/adjustments:
...
- ballisticas now go through vision-blocking terrain, but not solid
- bleeding is now floating-point internally
- fixed hanging when caustic ooze is attached to a dead character
- attached a check for shadowcaster crashes
- fixed problematic interactions between traps, thrown items, and hourglass
2018-10-24 02:55:53 -04:00
Evan Debenham
d9210a3a73
v0.6.4a: updated copyright
2018-04-10 23:39:37 -04:00
Evan Debenham
2dddeee60d
v0.6.3: improved error handling in SPD-classes
2018-01-24 17:23:28 -05:00
Evan Debenham
7a36840f77
v0.6.3: removed unecessary differences between private and public code
2018-01-20 17:05:08 -05:00