Commit Graph

23 Commits

Author SHA1 Message Date
Evan Debenham bfe6d51820 v0.9.4: added proper sprites for spectral necromancers 2021-08-12 20:05:20 -04:00
Evan Debenham 86e5e4181e v0.9.4: rebalanced runestones that now have reduced quantity:
- stone of flock AOE up to 5x5, duration slightly up
- stone of clairvoyance AOE up to 20x20, from 12x12
- stone of aggression duration against enemies up 5, now works on bosses, and always forces attacking
- stone of deepend sleep is now stone of deep sleep, puts one enemy into magical sleep
- stone of affection is now stone of fear, fears one target for 20 turns
- stone of intuition can now be used twice if the guess was correct
2021-08-08 18:07:17 -04:00
Evan Debenham 12fa719716 v0.9.4: initial implementation of unblessed ankh changes, missing polish 2021-08-08 18:06:50 -04:00
Evan Debenham 849c25d3e5 v0.9.4: implemented liquid metal and added a sprite for arcane resin 2021-08-08 18:05:34 -04:00
Evan Debenham 92f190d04c v0.9.4: added a new rare enemy: spectral necromancers 2021-08-08 18:04:35 -04:00
Evan Debenham da59415c49 v0.9.3: implemented a proper waterskin sprite 2021-06-06 15:23:18 -04:00
Evan Debenham a3f449815a v0.9.3: improved sprites/vfx/sfx for mask and crown 2021-06-06 15:23:18 -04:00
Evan Debenham 21ad4063fd v0.9.3: added a proper sprite for the spirit hawk 2021-06-06 15:23:18 -04:00
Evan Debenham f6ed111b3e v0.9.3: implemented a short desc and final structure for all abilities 2021-05-21 16:39:30 -04:00
Evan Debenham 161851aa64 v0.9.3: implemented the redesigned smoke bomb ability 2021-05-21 16:38:55 -04:00
Evan Debenham 2dcc716a86 v0.9.3: thematic changes to tome and armor kit, now mask and crown. 2021-05-21 16:18:02 -04:00
Evan Debenham d2e2172ede v0.9.3: the dew vial is now a waterskin, and is spawned with the hero 2021-05-21 16:17:49 -04:00
Evan Debenham 3b0aaa7d29 v0.9.1: Tweaked T1 talents for the Rogue and Huntress 2020-11-30 15:06:57 -05:00
Evan Debenham fbb215b2f0 v0.8.2c: tweaked tipped and untipped dart sprites 2020-08-27 15:19:40 -04:00
Evan Debenham c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth 2020-06-27 21:24:39 -04:00
Evan Debenham f5cba1a9ba v0.8.1: reworked wand of regrowth! 2020-06-18 17:00:12 -04:00
Evan Debenham 02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham 4a302a6079 v0.8.1: added a new ability to the wand of magic missile 2020-06-18 16:58:20 -04:00
Evan Debenham 72a97fd83b v0.8.1: improved ring icons 2020-06-18 16:57:03 -04:00
Evan Debenham b81afadf80 v0.8.1: improved several item icons and added rough ring icons. 2020-06-18 16:57:02 -04:00
Evan Debenham 2dfa01e1ad v0.8.1: refactored consumable icons into generic item icons (2/2) 2020-06-18 16:57:02 -04:00
Evan Debenham e205e7e13e v0.8.1: refactored consumable icons into generic item icons (1/2) 2020-06-18 16:57:02 -04:00
Evan Debenham 6ca138de23 v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00