Evan Debenham
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c9d196622b
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v0.3.2: fixed some bugs with tengu boss fight
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2015-11-08 04:05:31 -05:00 |
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Evan Debenham
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b04cadcbf4
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v0.3.2: fixed a bug that coul cause the wandmaker to spawn twice or more.
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2015-11-08 04:05:30 -05:00 |
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Evan Debenham
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45546c0d0d
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v0.3.2: added some flavour text to the prison
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2015-11-08 04:05:29 -05:00 |
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Evan Debenham
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da0e6c686c
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v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
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2015-11-08 04:05:23 -05:00 |
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Evan Debenham
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479bf8054a
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v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame.
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2015-11-08 04:03:55 -05:00 |
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Evan Debenham
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303a6ddc5b
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v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect
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2015-11-08 04:03:54 -05:00 |
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Evan Debenham
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d829e63f19
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v0.3.2: added prison guards
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2015-11-08 04:03:54 -05:00 |
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Evan Debenham
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951bd49d92
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v0.3.2: fixed a bug with wandmaker levelgen
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2015-11-08 04:03:53 -05:00 |
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Evan Debenham
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14f4d4aad6
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v0.3.2: lotsa quest polish
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2015-11-08 04:03:53 -05:00 |
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Evan Debenham
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705a0f3966
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v0.3.2: more implementation on rotberry quest (almost done)
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2015-11-08 04:03:52 -05:00 |
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Evan Debenham
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e54d686be4
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v0.3.2: tweaked the wandmaker's dialog
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2015-11-08 04:03:51 -05:00 |
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Evan Debenham
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fc921f748c
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v0.3.2: balance / polish pass on elemental embers quest
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2015-11-08 04:03:51 -05:00 |
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Evan Debenham
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f8749368a4
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v0.3.2: fully implemented elemental embers quest
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2015-11-08 04:03:49 -05:00 |
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Evan Debenham
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43327a5f4e
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v0.3.2: fixed some wandmaker quest bugs
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2015-11-08 04:03:49 -05:00 |
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Evan Debenham
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c3ea21d5f4
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v0.3.2: lots of wandmaker quest implementation
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2015-11-08 04:03:49 -05:00 |
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Evan Debenham
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cf2c54d115
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v0.3.2: some implementation on the ritual site quest
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2015-11-08 04:03:48 -05:00 |
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Evan Debenham
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23cb08406a
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v0.3.2: added in a painter for the rot garden with some basic sprites
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2015-11-08 04:03:47 -05:00 |
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Evan Debenham
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b402e9a9cd
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v0.3.2: corrected some AI bugs
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2015-11-08 04:03:41 -05:00 |
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Evan Debenham
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c4b3a9503e
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v0.3.2: rebalanced the Goo fight
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2015-11-08 04:03:39 -05:00 |
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Evan Debenham
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71f65ec31a
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v0.3.2: reworked the warlock subclass
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2015-11-08 04:03:39 -05:00 |
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Evan Debenham
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2e1e6547a3
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v0.3.2: rebalanced earlygame enemy stats and distributions
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2015-11-08 04:03:36 -05:00 |
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Evan Debenham
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71e78f23c4
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v0.3.2: tome of mastery is no longer given at level 1 once unlocked
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2015-11-08 04:03:35 -05:00 |
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Evan Debenham
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5cff3a6191
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v0.3.1d: added a health bar for bosses
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2015-09-15 21:33:01 -04:00 |
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Evan Debenham
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ac6f1b54cc
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v0.3.1d: fixed some bugs with artifact generation
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2015-09-15 21:32:57 -04:00 |
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Evan Debenham
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0364319154
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v0.3.1d: completing the sad ghost quest now beckons the ghost to the player
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2015-09-15 21:32:57 -04:00 |
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Evan Debenham
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9c861427e3
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v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
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2015-09-04 01:59:12 -04:00 |
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Evan Debenham
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2893e67375
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v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
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2015-08-24 13:05:06 -04:00 |
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Evan Debenham
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614de4a583
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:56 -04:00 |
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Evan Debenham
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5fd3d94ca2
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v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
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2015-08-24 13:04:48 -04:00 |
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Evan Debenham
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9fce7586c9
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v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
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2015-08-24 13:04:32 -04:00 |
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Evan Debenham
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4220c22cbf
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v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
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2015-08-24 13:04:30 -04:00 |
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Evan Debenham
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72ed50545d
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v0.3.1: added various quickslot updates in needed places.
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2015-08-24 13:04:12 -04:00 |
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Evan Debenham
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2aee4fe3c6
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v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
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2015-06-21 20:59:17 -04:00 |
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Evan Debenham
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a12911424e
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v0.3.0e: fixed succubi causing the game to freeze
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2015-06-21 20:59:16 -04:00 |
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Evan Debenham
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5ed738a5eb
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v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
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2015-06-21 20:59:16 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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722fc4240a
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v0.3.0d: fixed corruption aggroing passive mobs
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2015-06-12 15:23:04 -04:00 |
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Evan Debenham
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ac2677203c
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v0.3.0c: corruption behaviour on fly swarms
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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7afe96b502
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v0.3.0c: fixed some bugs with proccing defence on certain mobs
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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c601027f27
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v0.3.0c: refactored plants to match the structure of new traps.
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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8a6b970c1f
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v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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57b3de2ae3
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v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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b52438fe11
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v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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6ec63567a6
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v0.3.0c: succubi no longer leap into pits and onto traps
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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0efb22db42
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v0.3.0b: fixed a crash issue with corruption and certain mobs
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2015-06-07 21:55:14 -04:00 |
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Evan Debenham
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8e2f0c0a37
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v0.3.0: changed mimic load order in order to prevent save/load healing mimics
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2015-06-07 21:55:08 -04:00 |
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Evan Debenham
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bb636dd237
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v0.3.0: modified wandmaker's reward
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2015-06-07 21:55:07 -04:00 |
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