Evan Debenham
d9818f3a1a
v0.4.3c: reverted some changes made to signal which were causing concurrent modification errors
2016-11-06 17:58:02 -05:00
Evan Debenham
40e7d91e2f
v0.4.3b: fixed additional issues with the signal class
2016-11-06 01:12:49 -04:00
Evan Debenham
6ee0a30db8
v0.4.3b: improvements to the signal class
2016-11-06 01:12:34 -04:00
Evan Debenham
22c1a0189c
v0.4.3a: fixed several issues revealed by new bundle error reporting
2016-10-24 23:42:24 -04:00
Evan Debenham
ed21521670
v0.4.3a: added error reporting support to bundles
...
Not the most elegant solution, but it works all the same
2016-10-24 23:41:52 -04:00
Evan Debenham
2d52a66ac6
v0.4.3: separated tile display logic from tile types
...
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham
1565030825
v0.4.3: implement seeds into levelgen (not currently user enterable)
2016-10-16 20:40:37 -04:00
Evan Debenham
ae6d4ad842
v0.4.2b: removed blood associated with the heroes
2016-09-15 20:54:36 -04:00
Evan Debenham
1da1ae73c9
v0.4.2: updated TODOs
2016-09-09 18:01:46 -04:00
Evan Debenham
0c4d302979
v0.4.2: fixed issues with wands of fireblast and regrowth
2016-09-09 18:01:38 -04:00
Evan Debenham
c23a284423
v0.4.2: array access and general performance improvements
2016-09-09 18:00:07 -04:00
Evan Debenham
3941aa3fe4
v0.4.2: array managment optimizations to Pathfinder
2016-09-09 17:59:56 -04:00
Evan Debenham
b821bfddf8
v0.4.2: reduced amount of allocations occurring when frames are drawn
2016-09-09 17:56:09 -04:00
Evan Debenham
806217e209
v0.4.2: added support for variable map sizes
2016-09-09 17:54:50 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00