Commit Graph

15 Commits

Author SHA1 Message Date
Evan Debenham d9818f3a1a v0.4.3c: reverted some changes made to signal which were causing concurrent modification errors 2016-11-06 17:58:02 -05:00
Evan Debenham 40e7d91e2f v0.4.3b: fixed additional issues with the signal class 2016-11-06 01:12:49 -04:00
Evan Debenham 6ee0a30db8 v0.4.3b: improvements to the signal class 2016-11-06 01:12:34 -04:00
Evan Debenham 22c1a0189c v0.4.3a: fixed several issues revealed by new bundle error reporting 2016-10-24 23:42:24 -04:00
Evan Debenham ed21521670 v0.4.3a: added error reporting support to bundles
Not the most elegant solution, but it works all the same
2016-10-24 23:41:52 -04:00
Evan Debenham 2d52a66ac6 v0.4.3: separated tile display logic from tile types
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham 1565030825 v0.4.3: implement seeds into levelgen (not currently user enterable) 2016-10-16 20:40:37 -04:00
Evan Debenham ae6d4ad842 v0.4.2b: removed blood associated with the heroes 2016-09-15 20:54:36 -04:00
Evan Debenham 1da1ae73c9 v0.4.2: updated TODOs 2016-09-09 18:01:46 -04:00
Evan Debenham 0c4d302979 v0.4.2: fixed issues with wands of fireblast and regrowth 2016-09-09 18:01:38 -04:00
Evan Debenham c23a284423 v0.4.2: array access and general performance improvements 2016-09-09 18:00:07 -04:00
Evan Debenham 3941aa3fe4 v0.4.2: array managment optimizations to Pathfinder 2016-09-09 17:59:56 -04:00
Evan Debenham b821bfddf8 v0.4.2: reduced amount of allocations occurring when frames are drawn 2016-09-09 17:56:09 -04:00
Evan Debenham 806217e209 v0.4.2: added support for variable map sizes 2016-09-09 17:54:50 -04:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00