Evan Debenham
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df293c01e8
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v0.3.4: externalized painter and trap strings
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2016-02-22 15:24:15 -05:00 |
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Evan Debenham
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66ee082503
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v0.3.3: updated copyright on maze painter
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2015-12-21 21:32:08 -05:00 |
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Evan Debenham
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dd3f866205
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v0.3.3: added a random maze generator, currently used in the tengu boss fight
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2015-12-21 21:28:49 -05:00 |
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Evan Debenham
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648246641a
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Merging 1.9.1 source: level changes
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
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2015-12-21 18:01:24 -05:00 |
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Evan Debenham
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1c1c7dc4b1
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v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges.
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2015-11-08 04:06:29 -05:00 |
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Evan Debenham
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705a0f3966
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v0.3.2: more implementation on rotberry quest (almost done)
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2015-11-08 04:03:52 -05:00 |
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Evan Debenham
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82cb22f1bf
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v0.3.2: added the ability to examine custom tile visuals
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2015-11-08 04:03:50 -05:00 |
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Evan Debenham
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f8749368a4
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v0.3.2: fully implemented elemental embers quest
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2015-11-08 04:03:49 -05:00 |
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Evan Debenham
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43327a5f4e
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v0.3.2: fixed some wandmaker quest bugs
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2015-11-08 04:03:49 -05:00 |
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Evan Debenham
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c3ea21d5f4
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v0.3.2: lots of wandmaker quest implementation
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2015-11-08 04:03:49 -05:00 |
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Evan Debenham
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c8ce515720
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v0.3.2: adjusted ritual site, now occurs in a standard room
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2015-11-08 04:03:47 -05:00 |
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Evan Debenham
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23cb08406a
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v0.3.2: added in a painter for the rot garden with some basic sprites
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2015-11-08 04:03:47 -05:00 |
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Evan Debenham
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2b8a65b529
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v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
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2015-11-08 04:03:46 -05:00 |
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Evan Debenham
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5d24147312
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v0.3.2: added in a painter for the ritual site room
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2015-11-08 04:03:45 -05:00 |
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Evan Debenham
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d668f6e587
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v0.3.2: added in a painter for the mass grave room
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2015-11-08 04:03:45 -05:00 |
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Evan Debenham
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bcdba04d42
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v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
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2015-11-08 04:03:44 -05:00 |
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Evan Debenham
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2fb508c835
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v0.3.2: significantly refactored custom tile visuals
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2015-11-08 04:03:44 -05:00 |
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Evan Debenham
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bae3815475
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v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
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2015-09-15 21:33:02 -04:00 |
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Evan Debenham
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9b906353ad
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v0.3.1: added proper inactive trap generation to standard painter
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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8c96647743
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v0.3.1: reworked the trap special room type
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2015-08-24 13:00:33 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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abbdcff9ea
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v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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4ac3ac817c
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v0.3.0c: fixed a bug with the blacksmith painter and new trap code
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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2e52491f16
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v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
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2015-06-07 21:54:38 -04:00 |
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Evan Debenham
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b6a1e3ec9e
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v0.2.4d: tweaked and refactored bag generation
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2015-03-28 16:10:01 -04:00 |
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Evan Debenham
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e4db8ba4e3
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v0.2.4d: added Merchant's Beacon
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2015-03-28 16:09:15 -04:00 |
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Evan Debenham
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f3c27fbbd7
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v0.2.4: improved gold reward from graveyards
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2015-03-02 17:41:52 -05:00 |
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Evan Debenham
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dded8b5dc4
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v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages.
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2015-03-02 17:15:47 -05:00 |
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Evan Debenham
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ae2ba8be0e
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v0.2.4: corrected numbers in shop chance
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2015-03-02 17:14:49 -05:00 |
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Evan Debenham
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78b4f36ccf
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v0.2.4: added more items to shops, tweaked several item prices.
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2015-03-02 17:14:35 -05:00 |
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Evan Debenham
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7cc5192839
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v0.2.4: added potion bandolier, refactored logic for bag generation.
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2015-03-02 17:06:18 -05:00 |
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Evan Debenham
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a6c89490b0
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Merging 1.7.5 Source: levels/painters changes
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2015-02-06 09:57:41 -05:00 |
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Evan Debenham
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a1754cd68a
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v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error.
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2015-01-17 04:38:18 -05:00 |
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Evan Debenham
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0014888514
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v0.2.3: small code tweak
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2014-12-02 02:20:52 -05:00 |
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Evan Debenham
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ee9aad9078
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v0.2.3: partial implementation of Timekeeper's Hourglass
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2014-12-01 16:52:21 -05:00 |
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Evan Debenham
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55ea2dbcab
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v0.2.2a: reverted some changes to study rooms, corrected an error.
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2014-11-05 20:05:12 -05:00 |
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Evan Debenham
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d560a6e2d3
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v0.2.2a: made the study room type a bit more interesting.
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2014-11-05 16:51:37 -05:00 |
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Evan Debenham
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dc4232de2a
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v0.2.2a: refactored and tweaked placement of key items in rooms.
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2014-11-05 16:50:08 -05:00 |
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Evan Debenham
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dfda4a53c2
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v0.2.2a: tweaked level and hero gen logic for certain challenges
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2014-11-05 14:18:18 -05:00 |
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Evan Debenham
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1e62a6bd88
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Merging Source v1.7.2: level changes
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2014-10-20 22:55:37 -04:00 |
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Evan Debenham
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ad8d15b483
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V0.2.0: Tied artifact drops into rooms
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2014-09-14 20:43:13 -04:00 |
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Evan Debenham
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a7caea1598
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V0.1.1: Blandfruit now half implemented, almost finished...
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2014-08-14 01:31:39 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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