Commit Graph

46 Commits

Author SHA1 Message Date
Evan Debenham df293c01e8 v0.3.4: externalized painter and trap strings 2016-02-22 15:24:15 -05:00
Evan Debenham 66ee082503 v0.3.3: updated copyright on maze painter 2015-12-21 21:32:08 -05:00
Evan Debenham dd3f866205 v0.3.3: added a random maze generator, currently used in the tengu boss fight 2015-12-21 21:28:49 -05:00
Evan Debenham 648246641a Merging 1.9.1 source: level changes
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
2015-12-21 18:01:24 -05:00
Evan Debenham 1c1c7dc4b1 v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges. 2015-11-08 04:06:29 -05:00
Evan Debenham 705a0f3966 v0.3.2: more implementation on rotberry quest (almost done) 2015-11-08 04:03:52 -05:00
Evan Debenham 82cb22f1bf v0.3.2: added the ability to examine custom tile visuals 2015-11-08 04:03:50 -05:00
Evan Debenham f8749368a4 v0.3.2: fully implemented elemental embers quest 2015-11-08 04:03:49 -05:00
Evan Debenham 43327a5f4e v0.3.2: fixed some wandmaker quest bugs 2015-11-08 04:03:49 -05:00
Evan Debenham c3ea21d5f4 v0.3.2: lots of wandmaker quest implementation 2015-11-08 04:03:49 -05:00
Evan Debenham c8ce515720 v0.3.2: adjusted ritual site, now occurs in a standard room 2015-11-08 04:03:47 -05:00
Evan Debenham 23cb08406a v0.3.2: added in a painter for the rot garden with some basic sprites 2015-11-08 04:03:47 -05:00
Evan Debenham 2b8a65b529 v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother. 2015-11-08 04:03:46 -05:00
Evan Debenham 5d24147312 v0.3.2: added in a painter for the ritual site room 2015-11-08 04:03:45 -05:00
Evan Debenham d668f6e587 v0.3.2: added in a painter for the mass grave room 2015-11-08 04:03:45 -05:00
Evan Debenham bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham 2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham bae3815475 v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below 2015-09-15 21:33:02 -04:00
Evan Debenham 9b906353ad v0.3.1: added proper inactive trap generation to standard painter 2015-08-24 13:04:53 -04:00
Evan Debenham 8c96647743 v0.3.1: reworked the trap special room type 2015-08-24 13:00:33 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham abbdcff9ea v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too. 2015-06-07 21:55:35 -04:00
Evan Debenham 4ac3ac817c v0.3.0c: fixed a bug with the blacksmith painter and new trap code 2015-06-07 21:55:28 -04:00
Evan Debenham dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham 2e52491f16 v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them. 2015-06-07 21:54:38 -04:00
Evan Debenham b6a1e3ec9e v0.2.4d: tweaked and refactored bag generation 2015-03-28 16:10:01 -04:00
Evan Debenham e4db8ba4e3 v0.2.4d: added Merchant's Beacon 2015-03-28 16:09:15 -04:00
Evan Debenham f3c27fbbd7 v0.2.4: improved gold reward from graveyards 2015-03-02 17:41:52 -05:00
Evan Debenham dded8b5dc4 v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages. 2015-03-02 17:15:47 -05:00
Evan Debenham ae2ba8be0e v0.2.4: corrected numbers in shop chance 2015-03-02 17:14:49 -05:00
Evan Debenham 78b4f36ccf v0.2.4: added more items to shops, tweaked several item prices. 2015-03-02 17:14:35 -05:00
Evan Debenham 7cc5192839 v0.2.4: added potion bandolier, refactored logic for bag generation. 2015-03-02 17:06:18 -05:00
Evan Debenham a6c89490b0 Merging 1.7.5 Source: levels/painters changes 2015-02-06 09:57:41 -05:00
Evan Debenham a1754cd68a v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error. 2015-01-17 04:38:18 -05:00
Evan Debenham 0014888514 v0.2.3: small code tweak 2014-12-02 02:20:52 -05:00
Evan Debenham ee9aad9078 v0.2.3: partial implementation of Timekeeper's Hourglass 2014-12-01 16:52:21 -05:00
Evan Debenham 55ea2dbcab v0.2.2a: reverted some changes to study rooms, corrected an error. 2014-11-05 20:05:12 -05:00
Evan Debenham d560a6e2d3 v0.2.2a: made the study room type a bit more interesting. 2014-11-05 16:51:37 -05:00
Evan Debenham dc4232de2a v0.2.2a: refactored and tweaked placement of key items in rooms. 2014-11-05 16:50:08 -05:00
Evan Debenham dfda4a53c2 v0.2.2a: tweaked level and hero gen logic for certain challenges 2014-11-05 14:18:18 -05:00
Evan Debenham 1e62a6bd88 Merging Source v1.7.2: level changes 2014-10-20 22:55:37 -04:00
Evan Debenham ad8d15b483 V0.2.0: Tied artifact drops into rooms 2014-09-14 20:43:13 -04:00
Evan Debenham a7caea1598 V0.1.1: Blandfruit now half implemented, almost finished... 2014-08-14 01:31:39 -04:00
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00