Evan Debenham
eec2479903
v2.3.0: updated copyright to 2024
2024-01-16 14:54:39 -05:00
Evan Debenham
5e3a9cc728
v2.0.0: updated copyright to 2023
2023-03-07 15:28:57 -05:00
Evan Debenham
3a6c4fdeb1
v1.2.0: implemented emulated mouse clicks via keybinds
2022-03-17 16:00:56 -04:00
Evan Debenham
f64d56252f
updated copyright for 2022
2022-02-03 12:18:16 -05:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
08a719ffe2
v0.8.0: fixes/tweaks:
...
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham
93320fb676
v0.8.0: refactored GameAction classes to more closely resemble enums
2019-12-18 21:40:52 -05:00
Evan Debenham
b4739b766d
v0.8.0: added an initial window for key bindings, more work needed
2019-12-18 21:40:52 -05:00
Evan Debenham
53b3d1e9fe
v0.8.0: refactored most game actions into the core module
2019-12-14 12:52:16 -05:00