Commit Graph

12 Commits

Author SHA1 Message Date
Evan Debenham eec2479903 v2.3.0: updated copyright to 2024 2024-01-16 14:54:39 -05:00
Evan Debenham 386e086130 v2.2.0: substantially improved crystal wisp visuals 2023-10-16 22:47:45 -04:00
Evan Debenham 4e6a8ce0ab v2.1.1: optimized imports for the whole codebase 2023-06-13 11:29:13 -04:00
Evan Debenham 5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham 4b6f487f1b v0.9.4: various bugfixes
- crash on Android text input
- crash on stone of clairvoyance
- bags not working with a full inventory
- missing vfx on wandmaker
2021-08-08 19:59:12 -04:00
Evan Debenham d03c80cb97 v0.9.4: moved last bits of texture creation into TextureCache 2021-08-08 18:07:17 -04:00
Evan Debenham b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham eb3aa1c162 v0.8.0: improved halo vfx 2020-01-18 12:19:26 -05:00
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham 3867c5d61e v0.7.3: fixed an incorrectly placed space in copyright notice of some files 2019-05-23 19:27:10 -04:00
Evan Debenham 971e421fa1 v0.7.2d: moved the base halo class to SPD-classes 2019-04-27 18:43:44 -04:00