Commit Graph

23 Commits

Author SHA1 Message Date
Evan Debenham
eec2479903 v2.3.0: updated copyright to 2024 2024-01-16 14:54:39 -05:00
Evan Debenham
5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham
f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham
d610383717 v0.9.4: added main code module support for iOS 2021-08-08 18:02:21 -04:00
Evan Debenham
ef8750b326 v0.9.3: added casts to buffer methods to prevent JDK 9+ issues 2021-05-21 16:39:12 -04:00
Evan Debenham
84d3029b04 v0.9.1a: adjusted fragment shader to always use mediump 2020-12-17 12:23:49 -05:00
Evan Debenham
b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham
faaa8530a3 v0.8.0: fixed errors in glScissor operations on macOS 2019-12-12 20:10:35 -05:00
Evan Debenham
2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) 2019-07-18 16:03:12 -04:00
Evan Debenham
0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham
d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham
ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham
23ac0135f3 v0.4.2: reintroduced scissoring, now only used when its needed 2016-09-09 18:10:18 -04:00
Evan Debenham
d6a666463e v0.4.2: removed unnecessary gl_scissor functions
Improves performance on some devices
2016-09-09 18:01:50 -04:00
Evan Debenham
d754f17edd v0.4.2: fixed bugs with new shader programs 2016-09-09 18:01:44 -04:00
Evan Debenham
6ed1ec2214 v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
2016-09-09 18:01:43 -04:00
Evan Debenham
182b24d9ae v0.4.2: improved performance by lowering precision on some shader variables 2016-09-09 18:01:42 -04:00
Evan Debenham
8537b86c5b v0.4.2: fixed incorrect offset values for drawQuads 2016-09-09 17:59:53 -04:00
Evan Debenham
9f8981db07 v0.4.2: VBOs now work with android 2.2 2016-09-09 17:59:50 -04:00
Evan Debenham
9663a47958 v0.4.2: added support for Vertex Buffer Objects 2016-09-09 17:56:08 -04:00
Evan Debenham
0e7c12b61e v0.4.2: updated quad indicies to be stored in a VBO 2016-09-09 17:56:05 -04:00
Evan Debenham
36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00