Commit Graph

26 Commits

Author SHA1 Message Date
Evan Debenham 751f11c502 v0.4.0: fixed an alignment issue in tengu level logic 2016-06-23 15:50:57 -04:00
Evan Debenham 641517b311 updated copyright 2016-05-08 20:04:50 -04:00
Evan Debenham 2378f45fbb v0.3.5: fixed plants hanging around when they shouldn't on tengu's level. 2016-05-08 18:55:30 -04:00
Evan Debenham 2292d71d8a v0.3.4c: tengu level shifting now clears all blobs 2016-03-03 20:07:01 -05:00
Evan Debenham 36cfd31fde v0.3.4: externalized all remaining level strings 2016-02-22 15:24:16 -05:00
Evan Debenham dd3f866205 v0.3.3: added a random maze generator, currently used in the tengu boss fight 2015-12-21 21:28:49 -05:00
Evan Debenham d7ae88d963 v0.3.2c: re-added bones to prison boss level 2015-12-21 18:04:48 -05:00
Evan Debenham ba0044f48b v0.3.2c: Fixed bugs involving tengu and helper mobs 2015-12-21 18:04:47 -05:00
Evan Debenham e2a57a0e31 v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs 2015-11-08 04:06:27 -05:00
Evan Debenham d60be385c2 v0.3.2a: fixed one errant tile in prison boss level layout 2015-11-08 04:06:24 -05:00
Evan Debenham 6cc42aa0fa v0.3.2: fixed prison boss maps sometimes permanently changing 2015-11-08 04:05:38 -05:00
Evan Debenham 3e2e04d778 v0.3.2: twaked tengu's boss arena to be a bit smaller 2015-11-08 04:05:34 -05:00
Evan Debenham 31c53c33d5 v0.3.2: items lost to level 10 layout changes are now returned 2015-11-08 04:05:34 -05:00
Evan Debenham c9d196622b v0.3.2: fixed some bugs with tengu boss fight 2015-11-08 04:05:31 -05:00
Evan Debenham da0e6c686c v0.3.2: reworked floor 10 and the tengu fight (lots of changes) 2015-11-08 04:05:23 -05:00
Evan Debenham c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. 2015-08-24 13:04:59 -04:00
Evan Debenham 9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham 976ff5cb96 v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs. 2015-06-07 21:55:26 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham 4e34e81365 v0.3.0: improved previous hunger mechanics changes, now better coded & clarified 2015-06-07 21:54:26 -04:00
Evan Debenham 462f4c9d8b v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
Evan Debenham 1e62a6bd88 Merging Source v1.7.2: level changes 2014-10-20 22:55:37 -04:00
Evan Debenham 0e0faecc25 V0.2.1 : Unblessed Ankh will now only reset a boss level when the level is locked. 2014-10-13 03:19:35 -04:00
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00