Evan Debenham
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751f11c502
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v0.4.0: fixed an alignment issue in tengu level logic
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2016-06-23 15:50:57 -04:00 |
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Evan Debenham
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641517b311
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updated copyright
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2016-05-08 20:04:50 -04:00 |
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Evan Debenham
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2378f45fbb
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v0.3.5: fixed plants hanging around when they shouldn't on tengu's level.
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2016-05-08 18:55:30 -04:00 |
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Evan Debenham
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2292d71d8a
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v0.3.4c: tengu level shifting now clears all blobs
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2016-03-03 20:07:01 -05:00 |
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Evan Debenham
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36cfd31fde
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v0.3.4: externalized all remaining level strings
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2016-02-22 15:24:16 -05:00 |
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Evan Debenham
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dd3f866205
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v0.3.3: added a random maze generator, currently used in the tengu boss fight
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2015-12-21 21:28:49 -05:00 |
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Evan Debenham
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d7ae88d963
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v0.3.2c: re-added bones to prison boss level
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2015-12-21 18:04:48 -05:00 |
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Evan Debenham
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ba0044f48b
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v0.3.2c: Fixed bugs involving tengu and helper mobs
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2015-12-21 18:04:47 -05:00 |
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Evan Debenham
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e2a57a0e31
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v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
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2015-11-08 04:06:27 -05:00 |
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Evan Debenham
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d60be385c2
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v0.3.2a: fixed one errant tile in prison boss level layout
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2015-11-08 04:06:24 -05:00 |
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Evan Debenham
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6cc42aa0fa
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v0.3.2: fixed prison boss maps sometimes permanently changing
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2015-11-08 04:05:38 -05:00 |
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Evan Debenham
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3e2e04d778
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v0.3.2: twaked tengu's boss arena to be a bit smaller
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2015-11-08 04:05:34 -05:00 |
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Evan Debenham
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31c53c33d5
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v0.3.2: items lost to level 10 layout changes are now returned
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2015-11-08 04:05:34 -05:00 |
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Evan Debenham
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c9d196622b
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v0.3.2: fixed some bugs with tengu boss fight
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2015-11-08 04:05:31 -05:00 |
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Evan Debenham
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da0e6c686c
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v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
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2015-11-08 04:05:23 -05:00 |
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Evan Debenham
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c3513b5870
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v0.3.1: adjusted how special floors handle random respawn cell logic.
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2015-08-24 13:04:59 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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976ff5cb96
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v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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4e34e81365
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v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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462f4c9d8b
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v0.2.2: gave heroes remains a unique heap type & sprite
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2014-10-30 10:02:25 -04:00 |
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Evan Debenham
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1e62a6bd88
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Merging Source v1.7.2: level changes
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2014-10-20 22:55:37 -04:00 |
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Evan Debenham
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0e0faecc25
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V0.2.1 : Unblessed Ankh will now only reset a boss level when the level is locked.
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2014-10-13 03:19:35 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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