Evan Debenham
f64d56252f
updated copyright for 2022
2022-02-03 12:18:16 -05:00
Evan Debenham
020d14011f
v0.9.4: fixed cases of vertex buffers not being cleared
2021-08-08 18:04:35 -04:00
Evan Debenham
304b3a4ba5
v0.9.3: added one forgotten cast from previous commit re: JDK 9 issues
2021-05-21 16:39:13 -04:00
Evan Debenham
ef8750b326
v0.9.3: added casts to buffer methods to prevent JDK 9+ issues
2021-05-21 16:39:12 -04:00
Evan Debenham
b401a1476f
v0.9.1b: adjusted error handling when scripts fail to link
2021-01-04 16:50:05 -05:00
Evan Debenham
f7f5832145
v0.9.0: corrected capitalization on 'libGDX'
2020-09-22 22:25:21 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
e8086d78f2
v0.7.4b: removed unused todo/fixme statements
2019-08-07 21:39:40 -04:00
Evan Debenham
11efd1d0c3
v0.7.4b: cleaned up some miscellaneous android dependencies
2019-08-01 15:47:56 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
d67a4bf021
v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2)
2019-07-18 16:03:12 -04:00
Evan Debenham
efa4ededa4
v0.7.2: fixed incorrect comments in screen config chooser
2019-03-19 19:28:54 -04:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
d9210a3a73
v0.6.4a: updated copyright
2018-04-10 23:39:37 -04:00
Evan Debenham
6abb58fd81
v0.6.3: refactored all opengl code out of the core module (except fog)
2018-01-20 16:06:02 -05:00
Evan Debenham
c254e03596
v0.6.0: fixed an errant -1 in screen config chooser
2017-06-04 22:00:41 -04:00
Evan Debenham
a217508571
v0.6.0: refactoring and improvements to EGL config chooser
2017-06-04 22:00:24 -04:00
Evan Debenham
94e3dbcfbc
v0.6.0: removed an incorrect break from screen config chooser
2017-06-04 21:59:46 -04:00
Evan Debenham
8af7fa2367
v0.6.0: removed unused imports
2017-06-04 21:59:44 -04:00
Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
c9e9c70683
v0.5.0: added a custom egl config chooser
...
Game now defaults to RGB888 on more modern devices
2017-02-13 16:05:08 -05:00
Evan Debenham
e3b0720de9
v0.4.3: fixed a bunch of crash bugs
2016-10-16 20:41:50 -04:00
Evan Debenham
5da611f452
v0.4.2b: fixed a typo in Texture
2016-09-15 20:54:36 -04:00
Evan Debenham
bd12b7003d
v0.4.2b: added sources for FroyoGLES20Fix
2016-09-15 20:54:35 -04:00
Evan Debenham
926b02ce65
v0.4.2: various performance improvements to core classes
2016-09-09 18:00:11 -04:00
Evan Debenham
7a2e6c63c1
v0.4.2: vertex buffers now support selective updating
2016-09-09 18:00:01 -04:00
Evan Debenham
c137a465c5
v0.4.2: decoupled texture creation from opengl binding
2016-09-09 17:59:59 -04:00
Evan Debenham
9f8981db07
v0.4.2: VBOs now work with android 2.2
2016-09-09 17:59:50 -04:00
Evan Debenham
b821bfddf8
v0.4.2: reduced amount of allocations occurring when frames are drawn
2016-09-09 17:56:09 -04:00
Evan Debenham
9663a47958
v0.4.2: added support for Vertex Buffer Objects
2016-09-09 17:56:08 -04:00
Evan Debenham
0e7c12b61e
v0.4.2: updated quad indicies to be stored in a VBO
2016-09-09 17:56:05 -04:00
Evan Debenham
2a5f887579
v0.4.2: Uniforms now avoid repeating previous values
2016-09-09 17:56:05 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00