Commit Graph

34 Commits

Author SHA1 Message Date
Evan Debenham
f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham
020d14011f v0.9.4: fixed cases of vertex buffers not being cleared 2021-08-08 18:04:35 -04:00
Evan Debenham
304b3a4ba5 v0.9.3: added one forgotten cast from previous commit re: JDK 9 issues 2021-05-21 16:39:13 -04:00
Evan Debenham
ef8750b326 v0.9.3: added casts to buffer methods to prevent JDK 9+ issues 2021-05-21 16:39:12 -04:00
Evan Debenham
b401a1476f v0.9.1b: adjusted error handling when scripts fail to link 2021-01-04 16:50:05 -05:00
Evan Debenham
f7f5832145 v0.9.0: corrected capitalization on 'libGDX' 2020-09-22 22:25:21 -04:00
Evan Debenham
b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham
b985ed3bf5 v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
e8086d78f2 v0.7.4b: removed unused todo/fixme statements 2019-08-07 21:39:40 -04:00
Evan Debenham
11efd1d0c3 v0.7.4b: cleaned up some miscellaneous android dependencies 2019-08-01 15:47:56 -04:00
Evan Debenham
2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) 2019-07-18 16:03:12 -04:00
Evan Debenham
efa4ededa4 v0.7.2: fixed incorrect comments in screen config chooser 2019-03-19 19:28:54 -04:00
Evan Debenham
0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham
d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham
6abb58fd81 v0.6.3: refactored all opengl code out of the core module (except fog) 2018-01-20 16:06:02 -05:00
Evan Debenham
c254e03596 v0.6.0: fixed an errant -1 in screen config chooser 2017-06-04 22:00:41 -04:00
Evan Debenham
a217508571 v0.6.0: refactoring and improvements to EGL config chooser 2017-06-04 22:00:24 -04:00
Evan Debenham
94e3dbcfbc v0.6.0: removed an incorrect break from screen config chooser 2017-06-04 21:59:46 -04:00
Evan Debenham
8af7fa2367 v0.6.0: removed unused imports 2017-06-04 21:59:44 -04:00
Evan Debenham
ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham
c9e9c70683 v0.5.0: added a custom egl config chooser
Game now defaults to RGB888 on more modern devices
2017-02-13 16:05:08 -05:00
Evan Debenham
e3b0720de9 v0.4.3: fixed a bunch of crash bugs 2016-10-16 20:41:50 -04:00
Evan Debenham
5da611f452 v0.4.2b: fixed a typo in Texture 2016-09-15 20:54:36 -04:00
Evan Debenham
bd12b7003d v0.4.2b: added sources for FroyoGLES20Fix 2016-09-15 20:54:35 -04:00
Evan Debenham
926b02ce65 v0.4.2: various performance improvements to core classes 2016-09-09 18:00:11 -04:00
Evan Debenham
7a2e6c63c1 v0.4.2: vertex buffers now support selective updating 2016-09-09 18:00:01 -04:00
Evan Debenham
c137a465c5 v0.4.2: decoupled texture creation from opengl binding 2016-09-09 17:59:59 -04:00
Evan Debenham
9f8981db07 v0.4.2: VBOs now work with android 2.2 2016-09-09 17:59:50 -04:00
Evan Debenham
b821bfddf8 v0.4.2: reduced amount of allocations occurring when frames are drawn 2016-09-09 17:56:09 -04:00
Evan Debenham
9663a47958 v0.4.2: added support for Vertex Buffer Objects 2016-09-09 17:56:08 -04:00
Evan Debenham
0e7c12b61e v0.4.2: updated quad indicies to be stored in a VBO 2016-09-09 17:56:05 -04:00
Evan Debenham
2a5f887579 v0.4.2: Uniforms now avoid repeating previous values 2016-09-09 17:56:05 -04:00
Evan Debenham
36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00