Commit Graph

151 Commits

Author SHA1 Message Date
Evan Debenham fc921f748c v0.3.2: balance / polish pass on elemental embers quest 2015-11-08 04:03:51 -05:00
Evan Debenham f8749368a4 v0.3.2: fully implemented elemental embers quest 2015-11-08 04:03:49 -05:00
Evan Debenham 43327a5f4e v0.3.2: fixed some wandmaker quest bugs 2015-11-08 04:03:49 -05:00
Evan Debenham c3ea21d5f4 v0.3.2: lots of wandmaker quest implementation 2015-11-08 04:03:49 -05:00
Evan Debenham cf2c54d115 v0.3.2: some implementation on the ritual site quest 2015-11-08 04:03:48 -05:00
Evan Debenham 23cb08406a v0.3.2: added in a painter for the rot garden with some basic sprites 2015-11-08 04:03:47 -05:00
Evan Debenham b402e9a9cd v0.3.2: corrected some AI bugs 2015-11-08 04:03:41 -05:00
Evan Debenham c4b3a9503e v0.3.2: rebalanced the Goo fight 2015-11-08 04:03:39 -05:00
Evan Debenham 71f65ec31a v0.3.2: reworked the warlock subclass 2015-11-08 04:03:39 -05:00
Evan Debenham 2e1e6547a3 v0.3.2: rebalanced earlygame enemy stats and distributions 2015-11-08 04:03:36 -05:00
Evan Debenham 71e78f23c4 v0.3.2: tome of mastery is no longer given at level 1 once unlocked 2015-11-08 04:03:35 -05:00
Evan Debenham 5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham ac6f1b54cc v0.3.1d: fixed some bugs with artifact generation 2015-09-15 21:32:57 -04:00
Evan Debenham 0364319154 v0.3.1d: completing the sad ghost quest now beckons the ghost to the player 2015-09-15 21:32:57 -04:00
Evan Debenham 9c861427e3 v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources 2015-09-04 01:59:12 -04:00
Evan Debenham 2893e67375 v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master 2015-08-24 13:05:06 -04:00
Evan Debenham 614de4a583 v0.3.1: added Guardian Trap 2015-08-24 13:04:56 -04:00
Evan Debenham 5fd3d94ca2 v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6. 2015-08-24 13:04:48 -04:00
Evan Debenham 9fce7586c9 v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users) 2015-08-24 13:04:32 -04:00
Evan Debenham 4220c22cbf v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game. 2015-08-24 13:04:30 -04:00
Evan Debenham 72ed50545d v0.3.1: added various quickslot updates in needed places. 2015-08-24 13:04:12 -04:00
Evan Debenham 2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. 2015-06-21 20:59:17 -04:00
Evan Debenham a12911424e v0.3.0e: fixed succubi causing the game to freeze 2015-06-21 20:59:16 -04:00
Evan Debenham 5ed738a5eb v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios 2015-06-21 20:59:16 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham 722fc4240a v0.3.0d: fixed corruption aggroing passive mobs 2015-06-12 15:23:04 -04:00
Evan Debenham ac2677203c v0.3.0c: corruption behaviour on fly swarms 2015-06-07 21:55:30 -04:00
Evan Debenham 7afe96b502 v0.3.0c: fixed some bugs with proccing defence on certain mobs 2015-06-07 21:55:29 -04:00
Evan Debenham c601027f27 v0.3.0c: refactored plants to match the structure of new traps. 2015-06-07 21:55:29 -04:00
Evan Debenham dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham 8a6b970c1f v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies 2015-06-07 21:55:26 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham 57b3de2ae3 v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible 2015-06-07 21:55:23 -04:00
Evan Debenham b52438fe11 v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn. 2015-06-07 21:55:23 -04:00
Evan Debenham 6ec63567a6 v0.3.0c: succubi no longer leap into pits and onto traps 2015-06-07 21:55:19 -04:00
Evan Debenham 0efb22db42 v0.3.0b: fixed a crash issue with corruption and certain mobs 2015-06-07 21:55:14 -04:00
Evan Debenham 8e2f0c0a37 v0.3.0: changed mimic load order in order to prevent save/load healing mimics 2015-06-07 21:55:08 -04:00
Evan Debenham bb636dd237 v0.3.0: modified wandmaker's reward 2015-06-07 21:55:07 -04:00
Evan Debenham 39f140a4f5 v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation) 2015-06-07 21:55:04 -04:00
Evan Debenham 60ff641bc5 v0.3.0: removed wand of flock (moved sheed to npcs package) 2015-06-07 21:55:04 -04:00
Evan Debenham 0b15d8caac v0.3.0: removed now unusued wands (mostly) 2015-06-07 21:55:04 -04:00
Evan Debenham 33616a1ce2 v0.3.0: implemented common and very rare cursed wand effects 2015-06-07 21:54:59 -04:00
Evan Debenham 624277ef97 v0.3.0: reworked Lloyd's beacon, now an artifact 2015-06-07 21:54:57 -04:00
Evan Debenham 08686f8e92 v0.3.0: added wand of corruption 2015-06-07 21:54:52 -04:00
Evan Debenham e8a2004345 v0.3.0: reworked acting order, now uses a proper priority system with owned properties 2015-06-07 21:54:50 -04:00
Evan Debenham 3e083fc299 v0.3.0: renamed wand of firebolt to wand of fireblast 2015-06-07 21:54:44 -04:00
Evan Debenham 2e52491f16 v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them. 2015-06-07 21:54:38 -04:00
Evan Debenham 3f1043e4b9 v0.3.0: added chilled debuff 2015-06-07 21:54:35 -04:00
Evan Debenham 539d2442a4 v0.3.0: added a visual indicator when a mob is surprised. 2015-06-07 21:54:33 -04:00