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424a514e0a
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| Author | SHA1 | Date | |
|---|---|---|---|
| 3bc1583810 | |||
| 0c4371b93e |
@@ -7,6 +7,10 @@ This project uses the following libraries:
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- [TeaVM](https://teavm.org), licensed under the Apache License, Version 2.0.
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- [gdx-teavm](https://github.com/xpenatan/gdx-teavm), licensed under the Apache License, Version 2.0.
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## Known errors
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1) No rays effect.
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2) If tome of mastery is not picked up, opened and closed before entering a custom note, then screen goes blank until the player does that.
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[Shattered Pixel Dungeon](https://shatteredpixel.com/shatteredpd/) is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the [source code of Pixel Dungeon](https://github.com/00-Evan/pixel-dungeon-gradle), by [Watabou](https://watabou.itch.io/).
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Shattered Pixel Dungeon currently compiles for Android, iOS, and Desktop platforms. You can find official releases of the game on:
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@@ -27,7 +27,7 @@ allprojects {
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gdxControllersVersion = '2.2.4'
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robovmVersion = '2.3.24'
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gdxTeaVMVersion = '1.5.0'
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gdxTeaVMVersion = '1.5.1'
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teaVMVersion = '0.13.0'
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}
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version = appVersionName
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@@ -4,6 +4,7 @@ dependencies {
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implementation "com.github.xpenatan.gdx-teavm:backend-web:$gdxTeaVMVersion"
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implementation "com.github.xpenatan.gdx-teavm:gdx-freetype-teavm:$gdxTeaVMVersion"
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implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
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implementation "com.github.xpenatan.gdx-teavm:gdx-controllers-teavm:$gdxTeaVMVersion"
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implementation project(':core')
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}
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@@ -35,7 +36,7 @@ task modifyHtml {
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def faviconDest = new File(rootFS, "favicon.ico")
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def sourceFavicon = file("../desktop/src/main/assets/icons/windows.ico")
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def startupLogo = new File(assetsDir, "startup-logo.png")
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def assetsTxt = new File(assetsDir, "assets.txt")
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def assetsTxt = new File(assetsDir, "preload.txt")
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// delete placeholder startup-logo.png
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if (startupLogo.exists()) {
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@@ -48,7 +49,7 @@ task modifyHtml {
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println "startup-logo.png not found in assets folder. Nothing to delete."
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}
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// remove lines containing the word 'frame' (case-insensitive) from assets.txt
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// remove lines containing the word 'frame' (case-insensitive) from preload.txt
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if (assetsTxt.exists()) {
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def originalLines = assetsTxt.readLines('UTF-8')
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def filteredLines = originalLines.findAll { line ->
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@@ -61,12 +62,12 @@ task modifyHtml {
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if (i < filteredLines.size() - 1) writer.newLine()
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}
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}
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println "Removed lines containing 'frame' from assets.txt."
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println "Removed lines containing 'frame' from preload.txt."
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} else {
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println "No lines containing 'frame' found in assets.txt. No changes made."
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println "No lines containing 'frame' found in preload.txt. No changes made."
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}
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} else {
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println "assets.txt not found in assets folder. Skipping assets.txt cleanup."
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println "preload.txt not found in assets folder. Skipping preload.txt cleanup."
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}
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// copy windows.ico to favicon.ico
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@@ -41,7 +41,7 @@ import java.util.regex.Pattern;
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/**
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* Two-stage preload:
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* - stage 1: sequentially load explicit frame list and build animation
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* - stage 2: preload assets.txt and show progress
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* - stage 2: preload preload.txt and show progress
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*/
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public class CustomPreloadScreen extends ApplicationAdapter {
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@@ -241,7 +241,7 @@ public class CustomPreloadScreen extends ApplicationAdapter {
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private void startAssetsPreload() {
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if (stage == null) setupStageMinimal();
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assetLoader.preload("assets.txt", new AssetLoaderListener<Void>() {
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assetLoader.preload("preload.txt", new AssetLoaderListener<Void>() {
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public void onSuccess(String url, Void result) {
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Gdx.app.postRunnable(() -> assetsInitial = Math.max(0, assetLoader.getQueue()));
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}
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