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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java
T

154 lines
4.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.utils.Random;
public class WandOfMagicMissile extends Wand {
public static final String AC_DISENCHANT = "DISENCHANT";
private static final String TXT_SELECT_WAND = "Select a wand to upgrade";
private static final String TXT_DISENCHANTED =
"you disenchanted the Wand of Magic Missile and used its essence to upgrade your %s";
private static final float TIME_TO_DISENCHANT = 2f;
private boolean disenchantEquipped;
{
name = "Wand of Magic Missile";
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (level > 0) {
actions.add( AC_DISENCHANT );
}
return actions;
}
@Override
protected void onZap( int cell ) {
Char ch = Actor.findChar( cell );
if (ch != null) {
int level = level();
ch.damage( Random.Int( 1, 6 + level * 2 ), this );
ch.sprite.burst( 0xFF99CCFF, level / 2 + 2 );
if (ch == curUser && !ch.isAlive()) {
Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name, Dungeon.depth ) );
GLog.n( "You killed yourself with your own Wand of Magic Missile..." );
}
}
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_DISENCHANT )) {
if (hero.belongings.weapon == this) {
disenchantEquipped = true;
hero.belongings.weapon = null;
updateQuickslot();
} else {
disenchantEquipped = false;
detach( hero.belongings.backpack );
}
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.WAND, TXT_SELECT_WAND );
} else {
super.execute( hero, action );
}
}
@Override
protected boolean isKnown() {
return true;
}
@Override
public void setKnown() {
}
protected int initialCharges() {
return 3;
}
@Override
public String desc() {
return
"This wand launches missiles of pure magical energy, dealing moderate damage to a target creature.";
}
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
Sample.INSTANCE.play( Assets.SND_EVOKE );
ScrollOfUpgrade.upgrade( curUser );
evoke( curUser );
GLog.w( TXT_DISENCHANTED, item.name() );
item.upgrade();
curUser.spendAndNext( TIME_TO_DISENCHANT );
Badges.validateItemLevelAquired( item );
} else {
if (disenchantEquipped) {
curUser.belongings.weapon = WandOfMagicMissile.this;
WandOfMagicMissile.this.updateQuickslot();
} else {
collect( curUser.belongings.backpack );
}
}
}
};
}