453 lines
12 KiB
Java
453 lines
12 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SoulMark;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMagic.Magic;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public abstract class Wand extends Item {
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private static final int USAGES_TO_KNOW = 20;
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public static final String AC_ZAP = "ZAP";
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private static final String TXT_WOOD = "This thin %s wand is warm to the touch. Who knows what it will do when used?";
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private static final String TXT_DAMAGE = "When this wand is used as a melee weapon, its average damage is %d points per hit.";
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private static final String TXT_WEAPON = "You can use this wand as a melee weapon.";
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private static final String TXT_FIZZLES = "your wand fizzles; it must not have enough charge.";
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private static final String TXT_SELF_TARGET = "You can't target yourself";
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private static final String TXT_IDENTIFY = "You are now familiar with your %s.";
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private static final float TIME_TO_ZAP = 1f;
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public int maxCharges = initialCharges();
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public int curCharges = maxCharges;
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public float partialCharge = 0f;
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protected Charger charger;
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private boolean curChargeKnown = false;
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protected int usagesToKnow = USAGES_TO_KNOW;
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protected int collisionProperties = Ballistica.MAGIC_BOLT;
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{
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defaultAction = AC_ZAP;
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usesTargeting = true;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (curCharges > 0 || !curChargeKnown) {
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actions.add( AC_ZAP );
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}
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_ZAP )) {
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curUser = hero;
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curItem = this;
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GameScene.selectCell( zapper );
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} else {
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super.execute( hero, action );
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}
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}
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protected abstract void onZap( Ballistica attack );
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public abstract void onHit( MagesStaff staff, Char attacker, Char defender, int damage);
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@Override
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public boolean collect( Bag container ) {
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if (super.collect( container )) {
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if (container.owner != null) {
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charge( container.owner );
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}
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return true;
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} else {
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return false;
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}
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}
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public void charge( Char owner ) {
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if (charger == null) charger = new Charger();
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charger.attachTo( owner );
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}
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public void charge( Char owner, float chargeScaleFactor ){
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charge( owner );
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charger.setScaleFactor( chargeScaleFactor );
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}
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protected void processSoulMark(Char target, int chargesUsed){
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if (target != Dungeon.hero &&
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Dungeon.hero.subClass == HeroSubClass.WARLOCK &&
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Random.Float() < .15f + (level*chargesUsed*0.03f)){
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SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION);
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}
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}
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@Override
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public void onDetach( ) {
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stopCharging();
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}
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public void stopCharging() {
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if (charger != null) {
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charger.detach();
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charger = null;
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}
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}
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public int level() {
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if (charger != null) {
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Magic magic = charger.target.buff( Magic.class );
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return magic == null ? level : Math.max( level + magic.level, 0 );
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} else {
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return level;
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}
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}
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@Override
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public Item identify() {
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curChargeKnown = true;
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super.identify();
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updateQuickslot();
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return this;
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}
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder( super.toString() );
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String status = status();
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if (status != null) {
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sb.append( " (" + status + ")" );
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}
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return sb.toString();
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}
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@Override
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public String info() {
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return (cursed && cursedKnown) ?
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desc() + "\n\nThis wand is cursed, making its magic chaotic and random." :
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desc();
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}
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@Override
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public boolean isIdentified() {
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return super.isIdentified() && curChargeKnown;
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}
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@Override
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public String status() {
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if (levelKnown) {
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return (curChargeKnown ? curCharges : "?") + "/" + maxCharges;
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} else {
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return null;
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}
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}
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@Override
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public Item upgrade() {
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super.upgrade();
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updateLevel();
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curCharges = Math.min( curCharges + 1, maxCharges );
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updateQuickslot();
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return this;
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}
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@Override
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public Item degrade() {
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super.degrade();
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updateLevel();
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updateQuickslot();
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return this;
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}
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public void updateLevel() {
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maxCharges = Math.min( initialCharges() + level, 10 );
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curCharges = Math.min( curCharges, maxCharges );
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}
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protected int initialCharges() {
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return 2;
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}
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protected int chargesPerCast() {
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return 1;
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}
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protected void fx( Ballistica bolt, Callback callback ) {
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MagicMissile.whiteLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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public void staffFx( MagesStaff.StaffParticle particle ){
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particle.color(0xFFFFFF); particle.am = 0.3f;
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particle.setLifespan( 1f);
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particle.speed.polar( Random.Float(PointF.PI2), 2f );
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particle.setSize( 1f, 2.5f );
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particle.radiateXY(1f);
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}
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protected void wandUsed() {
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usagesToKnow -= cursed ? 1 : chargesPerCast();
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curCharges -= cursed ? 1 : chargesPerCast();
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if (!isIdentified() && usagesToKnow <= 0) {
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identify();
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GLog.w( TXT_IDENTIFY, name() );
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} else {
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if (curUser.heroClass == HeroClass.MAGE) levelKnown = true;
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updateQuickslot();
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}
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curUser.spendAndNext( TIME_TO_ZAP );
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}
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@Override
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public Item random() {
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int n = 0;
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if (Random.Int(2) == 0) {
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n++;
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if (Random.Int(5) == 0) {
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n++;
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}
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}
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upgrade(n);
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if (Random.Float() < 0.3f) {
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cursed = true;
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cursedKnown = false;
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}
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return this;
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}
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@Override
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public int price() {
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int price = 75;
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if (cursed && cursedKnown) {
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price /= 2;
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}
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if (levelKnown) {
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if (level > 0) {
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price *= (level + 1);
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} else if (level < 0) {
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price /= (1 - level);
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}
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}
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if (price < 1) {
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price = 1;
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}
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return price;
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}
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private static final String UNFAMILIRIARITY = "unfamiliarity";
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private static final String CUR_CHARGES = "curCharges";
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private static final String CUR_CHARGE_KNOWN = "curChargeKnown";
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private static final String PARTIALCHARGE = "partialCharge";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( UNFAMILIRIARITY, usagesToKnow );
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bundle.put( CUR_CHARGES, curCharges );
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bundle.put( CUR_CHARGE_KNOWN, curChargeKnown );
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bundle.put( PARTIALCHARGE , partialCharge );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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if ((usagesToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
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usagesToKnow = USAGES_TO_KNOW;
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}
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curCharges = bundle.getInt( CUR_CHARGES );
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curChargeKnown = bundle.getBoolean( CUR_CHARGE_KNOWN );
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partialCharge = bundle.getFloat( PARTIALCHARGE );
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}
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protected static CellSelector.Listener zapper = new CellSelector.Listener() {
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@Override
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public void onSelect( Integer target ) {
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if (target != null) {
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final Wand curWand = (Wand)Wand.curItem;
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final Ballistica shot = new Ballistica( curUser.pos, target, curWand.collisionProperties);
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int cell = shot.collisionPos;
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if (target == curUser.pos || cell == curUser.pos) {
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GLog.i( TXT_SELF_TARGET );
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return;
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}
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curUser.sprite.zap(cell);
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//attempts to target the cell aimed at if something is there, otherwise targets the collision pos.
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if (Actor.findChar(target) != null)
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QuickSlotButton.target(Actor.findChar(target));
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else
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QuickSlotButton.target(Actor.findChar(cell));
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if (curWand.curCharges >= (curWand.cursed ? 1 : curWand.chargesPerCast())) {
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curUser.busy();
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if (curWand.cursed){
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CursedWand.cursedZap(curWand, curUser, new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT));
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if (!curWand.cursedKnown){
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curWand.cursedKnown = true;
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GLog.n("This " + curItem.name() + " is cursed!");
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}
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} else {
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curWand.fx(shot, new Callback() {
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public void call() {
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curWand.onZap(shot);
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curWand.wandUsed();
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}
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});
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}
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Invisibility.dispel();
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} else {
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GLog.w( TXT_FIZZLES );
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}
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}
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}
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@Override
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public String prompt() {
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return "Choose a location to zap";
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}
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};
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protected class Charger extends Buff {
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private static final float BASE_CHARGE_DELAY = 10f;
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private static final float SCALING_CHARGE_ADDITION = 40f;
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private static final float NORMAL_SCALE_FACTOR = 0.875f;
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private static final float CHARGE_BUFF_BONUS = 0.25f;
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float scalingFactor = NORMAL_SCALE_FACTOR;
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@Override
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public boolean attachTo( Char target ) {
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super.attachTo( target );
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return true;
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}
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@Override
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public boolean act() {
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if (curCharges < maxCharges)
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gainCharge();
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if (partialCharge >= 1 && curCharges < maxCharges) {
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partialCharge--;
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curCharges++;
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updateQuickslot();
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}
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spend( TICK );
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return true;
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}
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private void gainCharge(){
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int missingCharges = maxCharges - curCharges;
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float turnsToCharge = (float) (BASE_CHARGE_DELAY
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+ (SCALING_CHARGE_ADDITION * Math.pow(scalingFactor, missingCharges)));
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if (target.buff(LockedFloor.class) == null)
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partialCharge += 1f/turnsToCharge;
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ScrollOfRecharging.Recharging bonus = target.buff(ScrollOfRecharging.Recharging.class);
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if (bonus != null && bonus.remainder() > 0f){
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partialCharge += CHARGE_BUFF_BONUS * bonus.remainder();
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}
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}
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private void setScaleFactor(float value){
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this.scalingFactor = value;
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}
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}
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}
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