Commit Graph

44 Commits

Author SHA1 Message Date
Evan Debenham 257ca8a6c6 v0.3.2: changed most passive effects to pause when a floor is locked 2015-11-08 04:06:23 -05:00
Evan Debenham 1bc96bda43 v0.3.2: balance tweaks to new warlock effect 2015-11-08 04:03:48 -05:00
Evan Debenham 71f65ec31a v0.3.2: reworked the warlock subclass 2015-11-08 04:03:39 -05:00
Evan Debenham 0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham c5e9ffa9fe v0.3.0c: refactored staff visual effects to be contained in wands. 2015-06-07 21:55:25 -04:00
Evan Debenham 266ac5752b v0.3.0c: the mage now partially IDs wands after using them 2015-06-07 21:55:22 -04:00
Evan Debenham 249c9acd96 v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff 2015-06-07 21:55:21 -04:00
Evan Debenham 246c5efa53 v0.3.0a: fixed wands sometimes not charging 2015-06-07 21:55:13 -04:00
Evan Debenham 854fca08a3 v0.3.0: corrected wands needlessly bundling max charges 2015-06-07 21:55:11 -04:00
Evan Debenham 99af72cfe3 v0.3.0: cursed wands no longer lose levels 2015-06-07 21:55:07 -04:00
Evan Debenham 053d594722 v0.3.0: implemented all cursed wand effects 2015-06-07 21:55:00 -04:00
Evan Debenham 33616a1ce2 v0.3.0: implemented common and very rare cursed wand effects 2015-06-07 21:54:59 -04:00
Evan Debenham 20437994e2 v0.3.0: added in baseline functionality for cursed wands, need to fill it in still 2015-06-07 21:54:59 -04:00
Evan Debenham d515b9c2f9 v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2 2015-06-07 21:54:58 -04:00
Evan Debenham 624277ef97 v0.3.0: reworked Lloyd's beacon, now an artifact 2015-06-07 21:54:57 -04:00
Evan Debenham 08686f8e92 v0.3.0: added wand of corruption 2015-06-07 21:54:52 -04:00
Evan Debenham cb0a8db666 v0.3.0: increased wand usages to know up to 50% of original value (from 25%) 2015-06-07 21:54:52 -04:00
Evan Debenham 00dc49c021 v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0 2015-06-07 21:54:47 -04:00
Evan Debenham c73e186654 v0.3.0: reduced rate of wand charging 2015-06-07 21:54:45 -04:00
Evan Debenham 98f5dbd295 v0.3.0: added Wand of Frost 2015-06-07 21:54:36 -04:00
Evan Debenham 155b275cf8 v0.3.0: Added ability for wands to use multiple charges 2015-06-07 21:54:33 -04:00
Evan Debenham 9c0391f39e v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker) 2015-06-07 21:54:27 -04:00
Evan Debenham 2d134123de v0.3.0: structure for battlemage rework (some implementation, no balancing atm) 2015-06-07 21:54:24 -04:00
Evan Debenham 348f16c19b v0.3.0: reworked scroll of recharging & battlemage charging mechanics 2015-06-07 21:54:23 -04:00
Evan Debenham 773481ceb4 v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP. 2015-06-07 21:54:22 -04:00
Evan Debenham 99f853c190 v0.3.0: reworked the ballistica system 2015-06-07 21:54:21 -04:00
Evan Debenham 9c1cfc095f v0.3.0: wand types are now automatically known (wands still need to be IDed though) 2015-06-07 21:54:21 -04:00
Evan Debenham ec2ba6afca v0.3.0: self-targeting with wands is now impossible 2015-06-07 21:54:20 -04:00
Evan Debenham f564c3478d v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set. 2015-06-07 21:54:20 -04:00
Evan Debenham d5fecdc717 v0.2.4d: removed unnecessary semicolon 2015-03-28 16:06:21 -04:00
Evan Debenham cf298acb17 v0.2.4d: fixed quirks with wand targeting 2015-03-28 16:05:18 -04:00
Evan Debenham 45d4297177 v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges 2015-03-02 19:10:16 -05:00
Evan Debenham 78b4f36ccf v0.2.4: added more items to shops, tweaked several item prices. 2015-03-02 17:14:35 -05:00
Evan Debenham fbd2fb907e Merging 1.7.5 Source: items/wands changes 2015-02-06 10:02:14 -05:00
Evan Debenham 23c611a13e v0.2.3f: fixed wand recharging something multiplying due to the wand holster 2015-01-26 20:28:17 -05:00
Evan Debenham 2b44154ac1 v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing 2015-01-20 17:26:53 -05:00
Evan Debenham f26f312dfd v0.2.2: fixed a wand charging exploit (again) 2014-10-31 01:41:19 -04:00
Evan Debenham bd4405a805 v0.2.2: fixed a visual sync bug with bones system 2014-10-25 14:11:46 -04:00
Evan Debenham 13afc9df8d Merging Source v1.7.2: item changes 2014-10-21 00:38:15 -04:00
Evan Debenham 255c98b148 V0.2.0: renamed Ring of Power to Ring of Magic 2014-09-10 15:50:28 -04:00
Evan Debenham 230f814736 V0.1.1: wand exploit fix (also in PD v1.7.2) 2014-08-13 00:24:59 -04:00
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00