85 lines
2.4 KiB
Java
85 lines
2.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.plants;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class Fadeleaf extends Plant {
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{
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image = 6;
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}
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@Override
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public void activate() {
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Char ch = Actor.findChar(pos);
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if (ch instanceof Hero) {
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ScrollOfTeleportation.teleportHero( (Hero)ch );
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((Hero)ch).curAction = null;
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} else if (ch instanceof Mob && !ch.properties().contains(Char.Property.IMMOVABLE)) {
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int count = 10;
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int newPos;
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do {
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newPos = Dungeon.level.randomRespawnCell();
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if (count-- <= 0) {
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break;
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}
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} while (newPos == -1);
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if (newPos != -1 && !Dungeon.bossLevel()) {
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ch.pos = newPos;
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ch.sprite.place( ch.pos );
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ch.sprite.visible = Dungeon.visible[pos];
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}
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}
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if (Dungeon.visible[pos]) {
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CellEmitter.get( pos ).start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
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}
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}
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public static class Seed extends Plant.Seed {
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{
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setPlant( Fadeleaf.class );
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image = ItemSpriteSheet.SEED_FADELEAF;
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alchemyClass = PotionOfMindVision.class;
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}
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}
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}
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