Large sections of game logic are now working through libgdx instead of android libraries. There is still work to do but this is the first major step. Big changes include: - Graphics code is now through LibGDX (except for text rendering) - Initialization and screen-handling logic is now mostly through LibGDX - Audio is now through LibGDX - Input handling is now through LibGDX - Most misc functions are now through LibGDX
69 lines
1.8 KiB
Java
69 lines
1.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.glwrap;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.utils.BufferUtils;
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import java.nio.IntBuffer;
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public class Shader {
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public static final int VERTEX = Gdx.gl.GL_VERTEX_SHADER;
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public static final int FRAGMENT = Gdx.gl.GL_FRAGMENT_SHADER;
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private int handle;
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public Shader( int type ) {
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handle = Gdx.gl.glCreateShader( type );
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}
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public int handle() {
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return handle;
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}
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public void source( String src ) {
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Gdx.gl.glShaderSource( handle, src );
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}
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public void compile() {
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Gdx.gl.glCompileShader( handle );
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IntBuffer status = BufferUtils.newIntBuffer(1);
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Gdx.gl.glGetShaderiv( handle, Gdx.gl.GL_COMPILE_STATUS, status);
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if (status.get() == Gdx.gl.GL_FALSE) {
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throw new Error( Gdx.gl.glGetShaderInfoLog( handle ) );
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}
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}
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public void delete() {
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Gdx.gl.glDeleteShader( handle );
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}
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public static Shader createCompiled( int type, String src ) {
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Shader shader = new Shader( type );
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shader.source( src );
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shader.compile();
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return shader;
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}
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}
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