77 lines
5.9 KiB
Properties
77 lines
5.9 KiB
Properties
actors.blobs.confusiongas.desc=A cloud of confusion gas is swirling here.
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actors.blobs.fire.desc=A fire is raging here.
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actors.blobs.foliage.desc=Shafts of light pierce the gloom of the underground garden.
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actors.blobs.goowarn.desc=Specs of dark energy are swarming here!
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actors.blobs.paralyticgas.desc=A cloud of paralytic gas is swirling here.
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actors.blobs.stenchgas.desc=A cloud of fetid stench is swirling here.
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actors.blobs.toxicgas.desc=A greenish cloud of toxic gas is swirling here.
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actors.blobs.toxicgas.ondeath=You died from a toxic gas...
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actors.blobs.venomgas.desc=A cloud of foul acidic venom is swirling here.
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actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items.
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actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Take a sip from it to heal your wounds and satisfy hunger.
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actors.blobs.wateroftransmutation.desc=Power of change radiates from the water of this well. Throw an item into the well to turn it into something else.
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actors.blobs.web.desc=Everything is covered with a thick web here.
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actors.hero.hero.leave=One does not simply leave Pixel Dungeon.
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actors.hero.hero.level_up=level up!
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actors.hero.hero.new_level=Welcome to level %d! Now you are healthier and more focused. It's easier for you to hit enemies and dodge their attacks.
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actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power!
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actors.hero.hero.you_now_have=You now have %s
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actors.hero.hero.something_else=There is something else here
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actors.hero.hero.locked_chest=This chest is locked and you don't have matching key
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actors.hero.hero.locked_door=You don't have a matching key
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actors.hero.hero.noticed_smth=You noticed something
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actors.hero.hero.wait=...
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actors.hero.hero.search=search
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actors.hero.hero.search_distracted=You can't concentrate, searching takes a while
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actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep
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actors.hero.heroclass.warrior=warrior
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actors.hero.heroclass.warrior_perk1=The Warrior starts with 11 points of Strength.
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actors.hero.heroclass.warrior_perk2=The Warrior starts with a unique short sword. This sword can later be "reforged" to upgrade another melee weapon.
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actors.hero.heroclass.warrior_perk3=The Warrior is less proficient with missile weapons.
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actors.hero.heroclass.warrior_perk4=Any piece of food restores some health when eaten.
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actors.hero.heroclass.warrior_perk5=Potions of Strength are identified from the beginning.
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actors.hero.heroclass.mage=mage
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actors.hero.heroclass.mage_perk1=The Mage starts with a unique Staff, which can be imbued with the properties of a wand.
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actors.hero.heroclass.mage_perk2=The Mage's staff can be used as a melee weapon or a more powerful wand.
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actors.hero.heroclass.mage_perk3=The Mage partially identifies wands after using them.
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actors.hero.heroclass.mage_perk4=When eaten, any piece of food restores 1 charge for all wands in the inventory.
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actors.hero.heroclass.mage_perk5=Scrolls of Upgrade are identified from the beginning.
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actors.hero.heroclass.rogue=rogue
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actors.hero.heroclass.rogue_perk1=The Rogue starts with a unique Cloak of Shadows.
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actors.hero.heroclass.rogue_perk2=The Rogue identifies a type of a ring on equipping it.
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actors.hero.heroclass.rogue_perk3=The Rogue is proficient with light armor, dodging better with excess strength.
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actors.hero.heroclass.rogue_perk4=The Rogue is more proficient in detecting hidden doors and traps.
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actors.hero.heroclass.rogue_perk5=The Rogue can go without food longer.
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actors.hero.heroclass.rogue_perk6=Scrolls of Magic Mapping are identified from the beginning.
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actors.hero.heroclass.huntress=huntress
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actors.hero.heroclass.huntress_perk1=The Huntress starts with a unique upgradeable boomerang.
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actors.hero.heroclass.huntress_perk2=The Huntress is proficient with missile weapons, getting bonus damage from excess strength.
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actors.hero.heroclass.huntress_perk3=The Huntress is able to recover a single used missile weapon from each enemy.
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actors.hero.heroclass.huntress_perk4=The Huntress senses neighbouring monsters even if they are hidden behind obstacles.
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actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are identified from the beginning.
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actors.hero.herosubclass.gladiator=gladiator
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actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage.
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actors.hero.herosubclass.berserker=berserker
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actors.hero.herosubclass.berserker_desc=When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output.
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actors.hero.herosubclass.warlock=warlock
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actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage.
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actors.hero.herosubclass.battlemage=battlemage
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actors.hero.herosubclass.battlemage_desc=When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand his staff is imbued with. His staff will also gain charge through combat.
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actors.hero.herosubclass.assassin=assassin
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actors.hero.herosubclass.assassin_desc=When performing a surprise attack, the _Assassin_ inflicts additional damage to his target.
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actors.hero.herosubclass.freerunner=freerunner
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actors.hero.herosubclass.freerunner_desc=The _Freerunner_ moves faster when he unencumbered and not starving, if he is invisible, this speed boost is increased.
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actors.hero.herosubclass.sniper=sniper
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actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon.
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actors.hero.herosubclass.warden=warden
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actors.hero.herosubclass.warden_desc=Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, armor from trampling grass, and seeds and dew from plants.
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items.bags.bag.name=backpack |