94 lines
2.3 KiB
Java
94 lines
2.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.StenchGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.FetidRatSprite;
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import com.watabou.utils.Random;
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import java.util.HashSet;
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public class FetidRat extends Rat {
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{
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spriteClass = FetidRatSprite.class;
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HP = HT = 20;
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defenseSkill = 5;
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EXP = 4;
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state = WANDERING;
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properties.add(Property.MINIBOSS);
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properties.add(Property.DEMONIC);
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}
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@Override
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public int attackSkill( Char target ) {
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return 12;
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}
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@Override
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public int dr() {
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return 2;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int(3) == 0) {
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Buff.affect(enemy, Ooze.class);
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}
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return damage;
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}
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@Override
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public int defenseProc( Char enemy, int damage ) {
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GameScene.add(Blob.seed(pos, 20, StenchGas.class));
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return super.defenseProc(enemy, damage);
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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Ghost.Quest.process();
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
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static {
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IMMUNITIES.add( StenchGas.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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} |