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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java
T
2016-02-22 15:24:13 -05:00

94 lines
2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.StenchGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.FetidRatSprite;
import com.watabou.utils.Random;
import java.util.HashSet;
public class FetidRat extends Rat {
{
spriteClass = FetidRatSprite.class;
HP = HT = 20;
defenseSkill = 5;
EXP = 4;
state = WANDERING;
properties.add(Property.MINIBOSS);
properties.add(Property.DEMONIC);
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 2;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int(3) == 0) {
Buff.affect(enemy, Ooze.class);
}
return damage;
}
@Override
public int defenseProc( Char enemy, int damage ) {
GameScene.add(Blob.seed(pos, 20, StenchGas.class));
return super.defenseProc(enemy, damage);
}
@Override
public void die( Object cause ) {
super.die( cause );
Ghost.Quest.process();
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
static {
IMMUNITIES.add( StenchGas.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}