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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java
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2016-07-29 07:02:24 +01:00

155 lines
4.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
import com.shatteredpixel.shatteredpixeldungeon.effects.Beam;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.RainbowParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
public class WandOfPrismaticLight extends DamageWand {
{
image = ItemSpriteSheet.WAND_PRISMATIC_LIGHT;
collisionProperties = Ballistica.MAGIC_BOLT;
}
public int min(int lvl){
return 1+lvl;
}
public int max(int lvl){
return 5+3*lvl;
}
@Override
protected void onZap(Ballistica beam) {
Char ch = Actor.findChar(beam.collisionPos);
if (ch != null){
processSoulMark(ch, chargesPerCast());
affectTarget(ch);
}
affectMap(beam);
if (Dungeon.level.viewDistance < 4)
Buff.prolong( curUser, Light.class, 10f+level()*5);
}
private void affectTarget(Char ch){
int dmg = damageRoll();
//three in (5+lvl) chance of failing
if (Random.Int(5+level()) >= 3) {
Buff.prolong(ch, Blindness.class, 2f + (level() * 0.333f));
ch.sprite.emitter().burst(Speck.factory(Speck.LIGHT), 6 );
}
if (ch.properties().contains(Char.Property.DEMONIC) || ch.properties().contains(Char.Property.UNDEAD)){
ch.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10+level() );
Sample.INSTANCE.play(Assets.SND_BURNING);
ch.damage(Math.round(dmg*1.333f), this);
} else {
ch.sprite.centerEmitter().burst( RainbowParticle.BURST, 10+level() );
ch.damage(dmg, this);
}
}
private void affectMap(Ballistica beam){
boolean noticed = false;
for (int c: beam.subPath(0, beam.dist)){
for (int n : Level.NEIGHBOURS9DIST2){
int cell = c+n;
if (!Level.insideMap(cell))
continue;
if (Level.discoverable[cell])
Dungeon.level.mapped[cell] = true;
int terr = Dungeon.level.map[cell];
if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
Dungeon.level.discover( cell );
GameScene.discoverTile( cell, terr );
ScrollOfMagicMapping.discover(cell);
noticed = true;
}
}
CellEmitter.center(c).burst( RainbowParticle.BURST, Random.IntRange( 1, 2 ) );
}
if (noticed)
Sample.INSTANCE.play( Assets.SND_SECRET );
Dungeon.observe();
}
@Override
protected void fx( Ballistica beam, Callback callback ) {
curUser.sprite.parent.add(
new Beam.LightRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld(beam.collisionPos)));
callback.call();
}
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
//cripples enemy
Buff.prolong( defender, Cripple.class, 1f+staff.level());
}
@Override
public void staffFx(MagesStaff.StaffParticle particle) {
particle.color( Random.Int( 0x1000000 ) );
particle.am = 0.3f;
particle.setLifespan(1f);
particle.speed.polar(Random.Float(PointF.PI2), 2f);
particle.setSize( 1f, 2.5f);
particle.radiateXY(1f);
}
}