203 lines
6.0 KiB
Java
203 lines
6.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.DM300Sprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class DM300 extends Mob {
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{
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name = "DM-300";
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spriteClass = DM300Sprite.class;
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HP = HT = 200;
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EXP = 30;
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defenseSkill = 18;
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loot = new CapeOfThorns().identify();
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lootChance = 0.333f;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 18, 24 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 28;
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}
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@Override
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public int dr() {
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return 10;
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}
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@Override
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public boolean act() {
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GameScene.add( Blob.seed( pos, 30, ToxicGas.class ) );
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return super.act();
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}
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@Override
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public void move( int step ) {
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super.move( step );
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if (Dungeon.level.map[step] == Terrain.INACTIVE_TRAP && HP < HT) {
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HP += Random.Int( 1, HT - HP );
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sprite.emitter().burst( ElmoParticle.FACTORY, 5 );
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if (Dungeon.visible[step] && Dungeon.hero.isAlive()) {
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GLog.n( "DM-300 repairs itself!" );
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}
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}
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int[] cells = {
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step-1, step+1, step-Level.WIDTH, step+Level.WIDTH,
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step-1-Level.WIDTH,
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step-1+Level.WIDTH,
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step+1-Level.WIDTH,
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step+1+Level.WIDTH
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};
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int cell = cells[Random.Int( cells.length )];
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if (Dungeon.visible[cell]) {
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CellEmitter.get( cell ).start( Speck.factory( Speck.ROCK ), 0.07f, 10 );
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Camera.main.shake( 3, 0.7f );
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Sample.INSTANCE.play( Assets.SND_ROCKS );
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if (Level.water[cell]) {
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GameScene.ripple( cell );
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} else if (Dungeon.level.map[cell] == Terrain.EMPTY) {
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Level.set( cell, Terrain.EMPTY_DECO );
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GameScene.updateMap( cell );
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}
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}
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Char ch = Actor.findChar( cell );
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if (ch != null && ch != this) {
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Buff.prolong( ch, Paralysis.class, 2 );
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}
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}
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@Override
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public void damage(int dmg, Object src) {
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super.damage(dmg, src);
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null && !immunities().contains(src.getClass())) lock.addTime(dmg*1.5f);
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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GameScene.bossSlain();
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Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
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Badges.validateBossSlain();
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LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
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if (beacon != null) {
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beacon.upgrade();
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GLog.p("Your beacon grows stronger!");
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}
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yell( "Mission failed. Shutting down." );
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}
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@Override
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public void notice() {
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super.notice();
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BossHealthBar.assignBoss(this);
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yell( "Unauthorised personnel detected." );
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}
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@Override
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public String description() {
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return
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"This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with " +
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"golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar " +
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"machines were typically used for construction and mining, and in some cases, for city defense.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add( Death.class );
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RESISTANCES.add( ScrollOfPsionicBlast.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( ToxicGas.class );
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IMMUNITIES.add( Terror.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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BossHealthBar.assignBoss(this);
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}
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}
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