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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java
T

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6.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.watabou.noosa.Camera;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.DM300Sprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class DM300 extends Mob {
{
name = "DM-300";
spriteClass = DM300Sprite.class;
HP = HT = 200;
EXP = 30;
defenseSkill = 18;
loot = new CapeOfThorns().identify();
lootChance = 0.333f;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 18, 24 );
}
@Override
public int attackSkill( Char target ) {
return 28;
}
@Override
public int dr() {
return 10;
}
@Override
public boolean act() {
GameScene.add( Blob.seed( pos, 30, ToxicGas.class ) );
return super.act();
}
@Override
public void move( int step ) {
super.move( step );
if (Dungeon.level.map[step] == Terrain.INACTIVE_TRAP && HP < HT) {
HP += Random.Int( 1, HT - HP );
sprite.emitter().burst( ElmoParticle.FACTORY, 5 );
if (Dungeon.visible[step] && Dungeon.hero.isAlive()) {
GLog.n( "DM-300 repairs itself!" );
}
}
int[] cells = {
step-1, step+1, step-Level.WIDTH, step+Level.WIDTH,
step-1-Level.WIDTH,
step-1+Level.WIDTH,
step+1-Level.WIDTH,
step+1+Level.WIDTH
};
int cell = cells[Random.Int( cells.length )];
if (Dungeon.visible[cell]) {
CellEmitter.get( cell ).start( Speck.factory( Speck.ROCK ), 0.07f, 10 );
Camera.main.shake( 3, 0.7f );
Sample.INSTANCE.play( Assets.SND_ROCKS );
if (Level.water[cell]) {
GameScene.ripple( cell );
} else if (Dungeon.level.map[cell] == Terrain.EMPTY) {
Level.set( cell, Terrain.EMPTY_DECO );
GameScene.updateMap( cell );
}
}
Char ch = Actor.findChar( cell );
if (ch != null && ch != this) {
Buff.prolong( ch, Paralysis.class, 2 );
}
}
@Override
public void damage(int dmg, Object src) {
super.damage(dmg, src);
LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
if (lock != null && !immunities().contains(src.getClass())) lock.addTime(dmg*1.5f);
}
@Override
public void die( Object cause ) {
super.die( cause );
GameScene.bossSlain();
Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
Badges.validateBossSlain();
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
if (beacon != null) {
beacon.upgrade();
GLog.p("Your beacon grows stronger!");
}
yell( "Mission failed. Shutting down." );
}
@Override
public void notice() {
super.notice();
BossHealthBar.assignBoss(this);
yell( "Unauthorised personnel detected." );
}
@Override
public String description() {
return
"This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with " +
"golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar " +
"machines were typically used for construction and mining, and in some cases, for city defense.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( Death.class );
RESISTANCES.add( ScrollOfPsionicBlast.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( ToxicGas.class );
IMMUNITIES.add( Terror.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
BossHealthBar.assignBoss(this);
}
}