116 lines
3.2 KiB
Java
116 lines
3.2 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ElementalSprite;
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import com.watabou.utils.Random;
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public class Elemental extends Mob {
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{
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name = "fire elemental";
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spriteClass = ElementalSprite.class;
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HP = HT = 65;
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defenseSkill = 20;
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EXP = 10;
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maxLvl = 20;
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flying = true;
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loot = new PotionOfLiquidFlame();
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lootChance = 0.1f;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 16, 20 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 25;
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}
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@Override
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public int dr() {
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return 5;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( 2 ) == 0) {
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Buff.affect( enemy, Burning.class ).reignite( enemy );
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}
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return damage;
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}
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@Override
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public void add( Buff buff ) {
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if (buff instanceof Burning) {
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if (HP < HT) {
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HP++;
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sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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}
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} else if (buff instanceof Frost || buff instanceof Chill) {
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if (Level.water[this.pos])
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damage( Random.NormalIntRange( HT / 2, HT ), buff );
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else
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damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
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} else {
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super.add( buff );
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}
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}
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@Override
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public String description() {
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return
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"Wandering fire elementals are a byproduct of summoning greater entities. " +
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"They are too chaotic in their nature to be controlled by even the most powerful demonologist.";
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Burning.class );
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IMMUNITIES.add( Fire.class );
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IMMUNITIES.add( WandOfFireblast.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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