195 lines
6.0 KiB
Java
195 lines
6.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2024 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.InputMultiplexer;
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import com.badlogic.gdx.InputProcessor;
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import com.watabou.noosa.Game;
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import com.watabou.utils.PointF;
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public class InputHandler extends InputAdapter {
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private InputMultiplexer multiplexer;
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public InputHandler( Input input ){
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//An input multiplexer, with additional coord tweaks for power saver mode
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multiplexer = new InputMultiplexer(){
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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return super.touchDown(screenX, screenY, pointer, button);
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}
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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return super.touchDragged(screenX, screenY, pointer);
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}
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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return super.touchUp(screenX, screenY, pointer, button);
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}
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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return super.mouseMoved(screenX, screenY);
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}
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};
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input.setInputProcessor(multiplexer);
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addInputProcessor(this);
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input.setCatchKey( Input.Keys.BACK, true);
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input.setCatchKey( Input.Keys.MENU, true);
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}
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public void addInputProcessor(InputProcessor processor){
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multiplexer.addProcessor(0, processor);
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}
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public void removeInputProcessor(InputProcessor processor){
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multiplexer.removeProcessor(processor);
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}
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public void emulateTouch(int id, int button, boolean down){
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PointF hoverPos = PointerEvent.currentHoverPos();
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if (down){
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multiplexer.touchDown((int)hoverPos.x, (int)hoverPos.y, id, button);
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} else {
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multiplexer.touchUp((int)hoverPos.x, (int)hoverPos.y, id, button);
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}
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}
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public void emulateDrag(int id){
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PointF hoverPos = PointerEvent.currentHoverPos();
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multiplexer.touchDragged((int)hoverPos.x, (int)hoverPos.y, id);
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}
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public void processAllEvents(){
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PointerEvent.processPointerEvents();
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KeyEvent.processKeyEvents();
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ScrollEvent.processScrollEvents();
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}
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// *********************
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// *** Pointer Input ***
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// *********************
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@Override
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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if (screenX < 0 || screenX > Game.width || screenY < 0 || screenY > Game.height){
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return true;
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}
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if (pointer != ControllerHandler.CONTROLLER_POINTER_ID) {
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ControllerHandler.setControllerPointer(false);
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ControllerHandler.controllerActive = false;
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}
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if (button >= 3 && KeyBindings.isKeyBound( button + 1000 )) {
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KeyEvent.addKeyEvent( new KeyEvent( button + 1000, true ) );
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} else if (button < 3) {
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.DOWN, button));
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}
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return true;
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}
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@Override
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public synchronized boolean touchUp(int screenX, int screenY, int pointer, int button) {
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if (button >= 3 && KeyBindings.isKeyBound( button + 1000 )) {
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KeyEvent.addKeyEvent( new KeyEvent( button + 1000, false ) );
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} else if (button < 3) {
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.UP, button));
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}
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return true;
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}
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@Override
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public boolean touchCancelled(int screenX, int screenY, int pointer, int button) {
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//currently emulating functionality from libGDX 1.11.0, do we keep this?
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//in particular this is probably a more graceful way to handle things like system swipes on iOS
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//whereas previously they generated garbage inputs sometimes
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//which were then fixed in v2.2.2
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return touchUp(screenX, screenY, pointer, button);
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}
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@Override
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public synchronized boolean touchDragged(int screenX, int screenY, int pointer) {
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PointerEvent.addIfExisting(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.DOWN));
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return true;
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}
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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if (ControllerHandler.controllerPointerActive()) {
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ControllerHandler.setControllerPointer(false);
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PointF hover = ControllerHandler.getControllerPointerPos();
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screenX = (int)hover.x;
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screenY = (int)hover.y;
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}
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, -1, PointerEvent.Type.HOVER));
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return true;
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}
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// *****************
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// *** Key Input ***
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// *****************
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@Override
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public synchronized boolean keyDown( int keyCode ) {
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if (KeyBindings.isKeyBound( keyCode )) {
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KeyEvent.addKeyEvent( new KeyEvent( keyCode, true ) );
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return true;
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} else {
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return false;
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}
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}
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@Override
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public synchronized boolean keyUp( int keyCode ) {
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if (KeyBindings.isKeyBound( keyCode )) {
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KeyEvent.addKeyEvent( new KeyEvent( keyCode, false ) );
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return true;
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} else {
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return false;
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}
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}
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// ********************
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// *** Scroll Input ***
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// ********************
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@Override
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public boolean scrolled(float amountX, float amountY) {
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ScrollEvent.addScrollEvent( new ScrollEvent(PointerEvent.currentHoverPos(), amountY));
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return true;
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}
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}
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