Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/input/InputHandler.java
2024-01-25 17:45:19 -05:00

195 lines
6.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.InputProcessor;
import com.watabou.noosa.Game;
import com.watabou.utils.PointF;
public class InputHandler extends InputAdapter {
private InputMultiplexer multiplexer;
public InputHandler( Input input ){
//An input multiplexer, with additional coord tweaks for power saver mode
multiplexer = new InputMultiplexer(){
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
return super.touchDown(screenX, screenY, pointer, button);
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
return super.touchDragged(screenX, screenY, pointer);
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
return super.touchUp(screenX, screenY, pointer, button);
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
return super.mouseMoved(screenX, screenY);
}
};
input.setInputProcessor(multiplexer);
addInputProcessor(this);
input.setCatchKey( Input.Keys.BACK, true);
input.setCatchKey( Input.Keys.MENU, true);
}
public void addInputProcessor(InputProcessor processor){
multiplexer.addProcessor(0, processor);
}
public void removeInputProcessor(InputProcessor processor){
multiplexer.removeProcessor(processor);
}
public void emulateTouch(int id, int button, boolean down){
PointF hoverPos = PointerEvent.currentHoverPos();
if (down){
multiplexer.touchDown((int)hoverPos.x, (int)hoverPos.y, id, button);
} else {
multiplexer.touchUp((int)hoverPos.x, (int)hoverPos.y, id, button);
}
}
public void emulateDrag(int id){
PointF hoverPos = PointerEvent.currentHoverPos();
multiplexer.touchDragged((int)hoverPos.x, (int)hoverPos.y, id);
}
public void processAllEvents(){
PointerEvent.processPointerEvents();
KeyEvent.processKeyEvents();
ScrollEvent.processScrollEvents();
}
// *********************
// *** Pointer Input ***
// *********************
@Override
public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
if (screenX < 0 || screenX > Game.width || screenY < 0 || screenY > Game.height){
return true;
}
if (pointer != ControllerHandler.CONTROLLER_POINTER_ID) {
ControllerHandler.setControllerPointer(false);
ControllerHandler.controllerActive = false;
}
if (button >= 3 && KeyBindings.isKeyBound( button + 1000 )) {
KeyEvent.addKeyEvent( new KeyEvent( button + 1000, true ) );
} else if (button < 3) {
PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.DOWN, button));
}
return true;
}
@Override
public synchronized boolean touchUp(int screenX, int screenY, int pointer, int button) {
if (button >= 3 && KeyBindings.isKeyBound( button + 1000 )) {
KeyEvent.addKeyEvent( new KeyEvent( button + 1000, false ) );
} else if (button < 3) {
PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.UP, button));
}
return true;
}
@Override
public boolean touchCancelled(int screenX, int screenY, int pointer, int button) {
//currently emulating functionality from libGDX 1.11.0, do we keep this?
//in particular this is probably a more graceful way to handle things like system swipes on iOS
//whereas previously they generated garbage inputs sometimes
//which were then fixed in v2.2.2
return touchUp(screenX, screenY, pointer, button);
}
@Override
public synchronized boolean touchDragged(int screenX, int screenY, int pointer) {
PointerEvent.addIfExisting(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.DOWN));
return true;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
if (ControllerHandler.controllerPointerActive()) {
ControllerHandler.setControllerPointer(false);
PointF hover = ControllerHandler.getControllerPointerPos();
screenX = (int)hover.x;
screenY = (int)hover.y;
}
PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, -1, PointerEvent.Type.HOVER));
return true;
}
// *****************
// *** Key Input ***
// *****************
@Override
public synchronized boolean keyDown( int keyCode ) {
if (KeyBindings.isKeyBound( keyCode )) {
KeyEvent.addKeyEvent( new KeyEvent( keyCode, true ) );
return true;
} else {
return false;
}
}
@Override
public synchronized boolean keyUp( int keyCode ) {
if (KeyBindings.isKeyBound( keyCode )) {
KeyEvent.addKeyEvent( new KeyEvent( keyCode, false ) );
return true;
} else {
return false;
}
}
// ********************
// *** Scroll Input ***
// ********************
@Override
public boolean scrolled(float amountX, float amountY) {
ScrollEvent.addScrollEvent( new ScrollEvent(PointerEvent.currentHoverPos(), amountY));
return true;
}
}