Evan Debenham
4056c48545
v2.3.1: updated libGDX to 1.12.1 and mobiVM to 2.3.20
2024-01-25 17:45:19 -05:00
Evan Debenham
eec2479903
v2.3.0: updated copyright to 2024
2024-01-16 14:54:39 -05:00
Evan Debenham
6d96498075
v2.3.0: adjusted out-of-screen touch rejection
2024-01-10 12:12:15 -05:00
Evan Debenham
e4b8f3107f
v2.2.1: fixed various issues with iOS gestures (actually hopefully)
2023-10-25 16:10:14 -04:00
Evan Debenham
bac2af9df8
v2.1.1: fixed bugs with cursor capture
2023-06-13 11:23:12 -04:00
Evan Debenham
e995af5c95
v2.0.2: fixed controller drag events incorrectly using separate IDs
2023-04-13 13:26:19 -04:00
Evan Debenham
5e3a9cc728
v2.0.0: updated copyright to 2023
2023-03-07 15:28:57 -05:00
Evan Debenham
4ae3bf9336
v1.4.0: several text input improvements for Steam Deck
2022-09-07 15:59:02 -04:00
Evan Debenham
dcc84e4e7e
v1.4.0: implemented a copy and paste button for text input
2022-09-07 15:58:33 -04:00
Evan Debenham
90a1d3ce2b
v1.4.0: mouse and controller cursor positions are now synced
2022-09-07 15:58:14 -04:00
Evan Debenham
3ae14078d8
v1.3.2: fixed various inconsistencies with controller tooltip prompts
2022-07-27 12:21:14 -04:00
Evan Debenham
e3687bb2ca
v1.3.0: implemented new radial menus and made a bunch of keybind changes
2022-07-01 15:06:39 -04:00
Evan Debenham
5f4b2560d4
v1.2.2 fixed a few bugs and real final commit aaaaah
2022-04-08 13:55:02 -04:00
Evan Debenham
e63b5a208c
v1.2.1: added support for binding mouse 4 and 5 to game actions
2022-04-03 15:38:40 -04:00
Evan Debenham
a1344eb898
v1.2.0: fixed touches not clearing controller pointer
2022-03-17 16:00:58 -04:00
Evan Debenham
3f4a677700
v1.2.0: overhauled controller pointer, now has unique sprite and works on linux
2022-03-17 16:00:57 -04:00
Evan Debenham
a1a5ff3de8
v1.2.0: implemented event/button functionality for right/middle click
2022-03-17 16:00:55 -04:00
Evan Debenham
79a7a24707
v1.2.0: added hover-based pointer events
2022-03-17 15:55:34 -04:00
Evan Debenham
f64d56252f
updated copyright for 2022
2022-02-03 12:18:16 -05:00
Evan Debenham
bcdbf8ef43
v0.9.4: added support for input multiplexing
2021-08-08 18:04:16 -04:00
Evan Debenham
9b63eb5e09
v0.9.4: updated libGDX to 1.10.0, dropping support for Android 2.3/3
2021-08-08 18:02:21 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
93320fb676
v0.8.0: refactored GameAction classes to more closely resemble enums
2019-12-18 21:40:52 -05:00
Evan Debenham
df3a0a010b
v0.8.0: added basic key action and key mapping support
2019-11-19 19:41:38 -05:00
Evan Debenham
fcec1836b0
v0.8.0: added support for basic keyboard movement
2019-11-19 19:41:08 -05:00
Evan Debenham
53907d8b7a
v0.7.5e: added scroll wheel support
2019-10-24 13:55:21 -04:00
Evan Debenham
05d7f354dd
v0.7.4b: refactored input event handling structure
2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00