Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/sprites/WandmakerSprite.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

121 lines
2.8 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import com.watabou.noosa.Game;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.Halo;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.watabou.utils.PointF;
public class WandmakerSprite extends MobSprite {
private Shield shield;
public WandmakerSprite() {
super();
texture( Assets.MAKER );
TextureFilm frames = new TextureFilm( texture, 12, 14 );
idle = new Animation( 10, true );
idle.frames( frames, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 3, 3, 3, 2, 1 );
run = new Animation( 20, true );
run.frames( frames, 0 );
die = new Animation( 20, false );
die.frames( frames, 0 );
play( idle );
}
@Override
public void link( Char ch ) {
super.link( ch );
if (shield == null) {
parent.add( shield = new Shield() );
}
}
@Override
public void die() {
super.die();
if (shield != null) {
shield.putOut();
}
emitter().start( ElmoParticle.FACTORY, 0.03f, 60 );
}
public class Shield extends Halo {
private float phase;
public Shield() {
super( 14, 0xBBAACC, 1f );
am = -1;
aa = +1;
phase = 1;
}
@Override
public void update() {
super.update();
if (phase < 1) {
if ((phase -= Game.elapsed) <= 0) {
killAndErase();
} else {
scale.set( (2 - phase) * radius / RADIUS );
am = phase * (-1);
aa = phase * (+1);
}
}
if (visible = WandmakerSprite.this.visible) {
PointF p = WandmakerSprite.this.center();
point(p.x, p.y );
}
}
@Override
public void draw() {
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
super.draw();
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
}
public void putOut() {
phase = 0.999f;
}
}
}