aed303672a
changed package and application names to differentiate from main PD release
121 lines
2.8 KiB
Java
121 lines
2.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLES20;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.TextureFilm;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Halo;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.watabou.utils.PointF;
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public class WandmakerSprite extends MobSprite {
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private Shield shield;
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public WandmakerSprite() {
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super();
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texture( Assets.MAKER );
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TextureFilm frames = new TextureFilm( texture, 12, 14 );
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idle = new Animation( 10, true );
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idle.frames( frames, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 3, 3, 3, 2, 1 );
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run = new Animation( 20, true );
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run.frames( frames, 0 );
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die = new Animation( 20, false );
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die.frames( frames, 0 );
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play( idle );
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}
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@Override
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public void link( Char ch ) {
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super.link( ch );
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if (shield == null) {
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parent.add( shield = new Shield() );
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}
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}
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@Override
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public void die() {
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super.die();
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if (shield != null) {
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shield.putOut();
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}
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emitter().start( ElmoParticle.FACTORY, 0.03f, 60 );
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}
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public class Shield extends Halo {
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private float phase;
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public Shield() {
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super( 14, 0xBBAACC, 1f );
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am = -1;
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aa = +1;
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phase = 1;
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}
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@Override
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public void update() {
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super.update();
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if (phase < 1) {
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if ((phase -= Game.elapsed) <= 0) {
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killAndErase();
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} else {
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scale.set( (2 - phase) * radius / RADIUS );
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am = phase * (-1);
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aa = phase * (+1);
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}
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}
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if (visible = WandmakerSprite.this.visible) {
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PointF p = WandmakerSprite.this.center();
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point(p.x, p.y );
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}
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}
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@Override
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public void draw() {
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
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super.draw();
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
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}
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public void putOut() {
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phase = 0.999f;
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}
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}
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}
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