75 lines
2.4 KiB
Java
75 lines
2.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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public class WandOfMagicMissile extends Wand {
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{
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name = "Wand of Magic Missile";
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image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
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}
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@Override
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protected void onZap( Ballistica bolt ) {
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null) {
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int level = level();
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processSoulMark(ch, chargesPerCast());
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ch.damage(Random.NormalIntRange(4 , 6 + level * 2), this);
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ch.sprite.burst(0xFFFFFFFF, level / 2 + 2);
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}
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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//gain 1 turn of recharging buff per level of the wand.
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if (level > 0) {
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Buff.prolong( attacker, ScrollOfRecharging.Recharging.class, (float)staff.level);
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SpellSprite.show(attacker, SpellSprite.CHARGE);
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}
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}
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protected int initialCharges() {
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return 3;
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}
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@Override
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public String desc() {
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return
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"This wand launches missiles of pure magical energy, dealing moderate damage to a target creature.";
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}
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}
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