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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CursingTrap.java
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Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
public class CursingTrap extends Trap {
{
color = TrapSprite.VIOLET;
shape = TrapSprite.WAVES;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]) {
CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
Sample.INSTANCE.play(Assets.SND_CURSED);
}
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null){
for (Item item : heap.items){
if (item.isUpgradable())
curse(item);
}
}
if (Dungeon.hero.pos == pos){
curse(Dungeon.hero);
}
}
public static void curse(Hero hero){
//items the trap wants to curse because it will create a more negative effect
ArrayList<Item> priorityCurse = new ArrayList<>();
//items the trap can curse if nothing else is available.
ArrayList<Item> canCurse = new ArrayList<>();
KindOfWeapon weapon = hero.belongings.weapon;
if (weapon instanceof Weapon && !weapon.cursed){
if (((Weapon) weapon).enchantment == null)
priorityCurse.add(weapon);
else
canCurse.add(weapon);
}
Armor armor = hero.belongings.armor;
if (!armor.cursed){
if (armor.glyph == null)
priorityCurse.add(armor);
else
canCurse.add(armor);
}
KindofMisc misc1 = hero.belongings.misc1;
if (misc1 instanceof Artifact){
priorityCurse.add(misc1);
} else if (misc1 instanceof Ring){
canCurse.add(misc1);
}
KindofMisc misc2 = hero.belongings.misc2;
if (misc2 instanceof Artifact){
priorityCurse.add(misc2);
} else if (misc2 instanceof Ring){
canCurse.add(misc2);
}
Collections.shuffle(priorityCurse);
Collections.shuffle(canCurse);
int numCurses = Random.Int(3) == 0 ? 1 : 2;
for (int i = 0; i < numCurses; i++){
if (!priorityCurse.isEmpty()){
curse(priorityCurse.remove(0));
} else if (!canCurse.isEmpty()){
curse(canCurse.remove(0));
}
}
EquipableItem.equipCursed(hero);
GLog.n( Messages.get(CursingTrap.class, "curse") );
}
private static void curse(Item item){
item.cursed = item.cursedKnown = true;
if (item instanceof Weapon){
Weapon w = (Weapon) item;
if (w.enchantment == null){
w.enchantment = Weapon.Enchantment.randomCurse();
}
}
if (item instanceof Armor){
Armor a = (Armor) item;
if (a.glyph == null){
a.glyph = Armor.Glyph.randomCurse();
}
}
}
}