78 lines
2.2 KiB
Java
78 lines
2.2 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class ScrollOfMirrorImage extends Scroll {
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{
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initials = 4;
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}
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private static final int NIMAGES = 3;
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@Override
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protected void doRead() {
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ArrayList<Integer> respawnPoints = new ArrayList<Integer>();
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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int p = curUser.pos + Level.NEIGHBOURS8[i];
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if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) {
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respawnPoints.add( p );
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}
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}
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int nImages = NIMAGES;
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while (nImages > 0 && respawnPoints.size() > 0) {
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int index = Random.index( respawnPoints );
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MirrorImage mob = new MirrorImage();
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mob.duplicate( curUser );
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GameScene.add( mob );
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ScrollOfTeleportation.appear( mob, respawnPoints.get( index ) );
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respawnPoints.remove( index );
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nImages--;
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}
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if (nImages < NIMAGES) {
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setKnown();
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}
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Sample.INSTANCE.play( Assets.SND_READ );
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Invisibility.dispel();
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readAnimation();
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}
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}
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