56 lines
1.6 KiB
Java
56 lines
1.6 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class Blindness extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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}
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@Override
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public void detach() {
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super.detach();
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Dungeon.observe();
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}
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@Override
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public int icon() {
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return BuffIndicator.BLINDNESS;
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}
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@Override
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public String toString() {
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return "Blinded";
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}
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@Override
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public String desc() {
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return "Blinding turns the surrounding world into a dark haze.\n" +
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"\n" +
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"While blinded, a character can't see more than one tile infront of themselves, rendering ranged " +
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"attacks useless and making it very easy to lose track of distant enemies. Additionally, a blinded " +
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"hero is unable to read scrolls or books.\n" +
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"\n" +
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"The blindness will last for " + dispTurns() + ".";
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}
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}
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