111 lines
2.7 KiB
Java
111 lines
2.7 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.utils.Bundle;
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public class Shadows extends Invisibility {
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protected float left;
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private static final String LEFT = "left";
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{
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type = buffType.SILENT;
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}
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEFT, left );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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left = bundle.getFloat( LEFT );
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}
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@Override
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public boolean attachTo( Char target ) {
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if (super.attachTo( target )) {
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Sample.INSTANCE.play( Assets.SND_MELD );
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Dungeon.observe();
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return true;
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} else {
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return false;
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}
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}
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@Override
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public void detach() {
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super.detach();
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Dungeon.observe();
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}
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@Override
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public boolean act() {
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if (target.isAlive()) {
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spend( TICK * 2 );
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if (--left <= 0 || Dungeon.hero.visibleEnemies() > 0) {
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detach();
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}
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} else {
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detach();
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}
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return true;
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}
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public void prolong() {
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left = 2;
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}
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@Override
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public int icon() {
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return BuffIndicator.SHADOWS;
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}
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@Override
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public String toString() {
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return "Shadowmelded";
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}
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@Override
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public String desc() {
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return "You are blended into the shadows around you, granting you invisibility and slowing your metabolism.\n" +
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"\n" +
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"While you are invisible enemies are unable to attack or follow you. " +
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"Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. " +
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"Additionally, while shadowmelded, your rate of hunger is slowed.\n" +
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"\n" +
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"You will remain shadowmelded until you leave the shadows or an enemy comes into contact with you.";
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}
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}
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