Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Shadows.java
T
2015-06-07 21:54:48 -04:00

111 lines
2.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.utils.Bundle;
public class Shadows extends Invisibility {
protected float left;
private static final String LEFT = "left";
{
type = buffType.SILENT;
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEFT, left );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
left = bundle.getFloat( LEFT );
}
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
Sample.INSTANCE.play( Assets.SND_MELD );
Dungeon.observe();
return true;
} else {
return false;
}
}
@Override
public void detach() {
super.detach();
Dungeon.observe();
}
@Override
public boolean act() {
if (target.isAlive()) {
spend( TICK * 2 );
if (--left <= 0 || Dungeon.hero.visibleEnemies() > 0) {
detach();
}
} else {
detach();
}
return true;
}
public void prolong() {
left = 2;
}
@Override
public int icon() {
return BuffIndicator.SHADOWS;
}
@Override
public String toString() {
return "Shadowmelded";
}
@Override
public String desc() {
return "You are blended into the shadows around you, granting you invisibility and slowing your metabolism.\n" +
"\n" +
"While you are invisible enemies are unable to attack or follow you. " +
"Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. " +
"Additionally, while shadowmelded, your rate of hunger is slowed.\n" +
"\n" +
"You will remain shadowmelded until you leave the shadows or an enemy comes into contact with you.";
}
}