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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Weakness.java
T
2015-06-07 21:54:48 -04:00

76 lines
2.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Weakness extends FlavourBuff {
private static final float DURATION = 40f;
{
type = buffType.NEGATIVE;
}
@Override
public int icon() {
return BuffIndicator.WEAKNESS;
}
@Override
public String toString() {
return "Weakened";
}
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
Hero hero = (Hero)target;
hero.weakened = true;
hero.belongings.discharge();
return true;
} else {
return false;
}
}
@Override
public void detach() {
super.detach();
((Hero)target).weakened = false;
}
public static float duration( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() * DURATION : DURATION;
}
@Override
public String desc() {
return "Your gear suddenly feels a lot heavier.\n" +
"\n" +
"Weakening magic is affecting you, reducing your effective strength by 2 points.\n" +
"\n" +
"This weakness will last for " + dispTurns() + ".";
}
}