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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/IncendiaryDart.java
T
2016-06-23 15:50:51 -04:00

91 lines
2.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class IncendiaryDart extends MissileWeapon {
{
image = ItemSpriteSheet.INCENDIARY_DART;
}
@Override
public int min(int lvl) {
return 1;
}
@Override
public int max(int lvl) {
return 2;
}
@Override
public int STRReq(int lvl) {
return 12;
}
public IncendiaryDart() {
this( 1 );
}
public IncendiaryDart( int number ) {
super();
quantity = number;
}
@Override
protected void onThrow( int cell ) {
Char enemy = Actor.findChar( cell );
if ((enemy == null || enemy == curUser) && Level.flamable[cell])
GameScene.add( Blob.seed( cell, 4, Fire.class ) );
else
super.onThrow( cell );
}
@Override
public void proc( Char attacker, Char defender, int damage ) {
Buff.affect( defender, Burning.class ).reignite( defender );
super.proc( attacker, defender, damage );
}
@Override
public Item random() {
quantity = Random.Int( 3, 6 );
return this;
}
@Override
public int price() {
return 5 * quantity;
}
}