91 lines
2.5 KiB
Java
91 lines
2.5 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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public class IncendiaryDart extends MissileWeapon {
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{
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image = ItemSpriteSheet.INCENDIARY_DART;
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}
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@Override
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public int min(int lvl) {
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return 1;
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}
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@Override
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public int max(int lvl) {
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return 2;
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}
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@Override
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public int STRReq(int lvl) {
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return 12;
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}
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public IncendiaryDart() {
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this( 1 );
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}
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public IncendiaryDart( int number ) {
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super();
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quantity = number;
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}
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@Override
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protected void onThrow( int cell ) {
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Char enemy = Actor.findChar( cell );
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if ((enemy == null || enemy == curUser) && Level.flamable[cell])
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GameScene.add( Blob.seed( cell, 4, Fire.class ) );
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else
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super.onThrow( cell );
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}
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@Override
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public void proc( Char attacker, Char defender, int damage ) {
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Buff.affect( defender, Burning.class ).reignite( defender );
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super.proc( attacker, defender, damage );
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}
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@Override
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public Item random() {
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quantity = Random.Int( 3, 6 );
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return this;
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}
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@Override
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public int price() {
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return 5 * quantity;
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}
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}
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