Evan Debenham 5bafa5395b v3.1.0: change to region deco rooms, mainly to reduce sewers barrels:
- barrel patch room spawn rate in sewers down by 50%, pipe rooms up by 33% to compensate
- barrel patch entr/exit rooms down by 25%, bridge entr/exit up 33% to comepsnate
- region deco patch room fill rate down to 20-30%, from 20-40%
2025-05-16 18:14:44 -04:00
2025-05-13 12:53:08 -04:00
2017-08-19 00:16:21 -04:00
2014-07-27 17:39:07 +04:00
2023-12-15 13:58:47 -05:00

Shattered Pixel Dungeon

Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.

Shattered Pixel Dungeon currently compiles for Android, iOS, and Desktop platforms. You can find official releases of the game on:

Get it on Google Play Download on the App Store Steam
GOG.com Itch.io Github Releases

If you like this game, please consider supporting me on Patreon!

There is an official blog for this project at ShatteredPixel.com.

The game also has a translation project hosted on Transifex.

Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.

If you'd like to work with the code, you can find the following guides in /docs:

Description
A fork of Shattered Pixel Dungeon that also compiles for the web
Readme 208 MiB
Languages
Java 100%