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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java
T
2016-05-08 20:04:50 -04:00

83 lines
2.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Camera;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class RockfallTrap extends Trap {
{
color = TrapSprite.GREY;
shape = TrapSprite.DIAMOND;
}
@Override
public void activate() {
boolean seen = false;
for (int i : Level.NEIGHBOURS9){
if (Level.solid[pos+i])
continue;
if (Dungeon.visible[ pos+i ]){
CellEmitter.get( pos + i - Level.WIDTH ).start(Speck.factory(Speck.ROCK), 0.07f, 10);
if (!seen) {
Camera.main.shake(3, 0.7f);
Sample.INSTANCE.play(Assets.SND_ROCKS);
seen = true;
}
}
Char ch = Actor.findChar( pos+i );
if (ch != null){
int damage = Random.NormalIntRange(Dungeon.depth, Dungeon.depth*2);
damage -= Random.IntRange( 0, ch.dr());
ch.damage( Math.max(damage, 0) , this);
Buff.prolong( ch, Paralysis.class, Paralysis.duration(ch)/2);
if (!ch.isAlive() && ch == Dungeon.hero){
Dungeon.fail( getClass() );
GLog.n( Messages.get(this, "ondeath") );
}
}
}
}
}