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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java
T
2015-06-12 16:44:09 -04:00

98 lines
3.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.features;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.SandalsOfNature;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.utils.Random;
public class HighGrass {
public static void trample( Level level, int pos, Char ch ) {
Level.set( pos, Terrain.GRASS );
GameScene.updateMap( pos );
if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) {
int naturalismLevel = 0;
if (ch != null) {
SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class );
if (naturalism != null) {
if (!naturalism.isCursed()) {
naturalismLevel = naturalism.level() + 1;
naturalism.charge();
} else {
naturalismLevel = -1;
}
}
}
if (naturalismLevel >= 0) {
// Seed, scales from 1/16 to 1/4
if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
Item seed = Generator.random(Generator.Category.SEED);
if (seed instanceof BlandfruitBush.Seed) {
if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
level.drop(seed, pos).sprite.drop();
Dungeon.limitedDrops.blandfruitSeed.count++;
}
} else
level.drop(seed, pos).sprite.drop();
}
// Dew, scales from 1/6 to 1/3
if (Random.Int(24 - naturalismLevel*3) <= 3) {
level.drop(new Dewdrop(), pos).sprite.drop();
}
}
}
int leaves = 4;
// Barkskin
if (ch instanceof Hero && ((Hero)ch).subClass == HeroSubClass.WARDEN) {
Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
leaves = 8;
}
CellEmitter.get( pos ).burst( LeafParticle.LEVEL_SPECIFIC, leaves );
Dungeon.observe();
}
}