98 lines
3.5 KiB
Java
98 lines
3.5 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.features;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.SandalsOfNature;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.utils.Random;
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public class HighGrass {
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public static void trample( Level level, int pos, Char ch ) {
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Level.set( pos, Terrain.GRASS );
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GameScene.updateMap( pos );
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if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) {
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int naturalismLevel = 0;
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if (ch != null) {
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SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class );
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if (naturalism != null) {
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if (!naturalism.isCursed()) {
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naturalismLevel = naturalism.level() + 1;
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naturalism.charge();
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} else {
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naturalismLevel = -1;
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}
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}
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}
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if (naturalismLevel >= 0) {
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// Seed, scales from 1/16 to 1/4
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if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
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Item seed = Generator.random(Generator.Category.SEED);
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if (seed instanceof BlandfruitBush.Seed) {
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if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
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level.drop(seed, pos).sprite.drop();
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Dungeon.limitedDrops.blandfruitSeed.count++;
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}
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} else
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level.drop(seed, pos).sprite.drop();
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}
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// Dew, scales from 1/6 to 1/3
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if (Random.Int(24 - naturalismLevel*3) <= 3) {
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level.drop(new Dewdrop(), pos).sprite.drop();
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}
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}
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}
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int leaves = 4;
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// Barkskin
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if (ch instanceof Hero && ((Hero)ch).subClass == HeroSubClass.WARDEN) {
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Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
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leaves = 8;
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}
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CellEmitter.get( pos ).burst( LeafParticle.LEVEL_SPECIFIC, leaves );
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Dungeon.observe();
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}
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}
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