98 lines
2.8 KiB
Java
98 lines
2.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class MagicalSleep extends Buff {
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private static final float STEP = 1f;
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public static final float SWS = 1.5f;
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@Override
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public boolean attachTo( Char target ) {
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if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) {
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if (target instanceof Hero)
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if (target.HP == target.HT) {
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GLog.i("You are too healthy, and resist the urge to sleep.");
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detach();
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return true;
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} else {
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GLog.i("You fall into a deep magical sleep.");
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}
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else if (target instanceof Mob)
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((Mob)target).state = ((Mob)target).SLEEPING;
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target.paralysed++;
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return true;
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} else {
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return false;
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}
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}
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@Override
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public boolean act(){
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if (target instanceof Hero) {
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target.HP = Math.min(target.HP+1, target.HT);
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((Hero) target).resting = true;
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if (target.HP == target.HT) {
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GLog.p("You wake up feeling refreshed and healthy.");
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detach();
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}
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}
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spend( STEP );
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return true;
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}
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@Override
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public void detach() {
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if (target.paralysed > 0)
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target.paralysed--;
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if (target instanceof Hero)
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((Hero) target).resting = false;
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super.detach();
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}
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@Override
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public int icon() {
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return BuffIndicator.MAGIC_SLEEP;
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}
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@Override
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public String toString() {
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return "Magical Sleep";
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}
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@Override
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public String desc() {
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return "This character has fallen into a deep magical sleep which they will not wake from naturally.\n" +
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"\n" +
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"Magical sleep is similar to regular sleep, except that only damage will cause the target to wake up. \n" +
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"\n" +
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"For the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.";
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}
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} |