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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Poison.java
T
2015-06-12 16:44:09 -04:00

123 lines
3.2 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
public class Poison extends Buff implements Hero.Doom {
protected float left;
private static final String LEFT = "left";
{
type = buffType.NEGATIVE;
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEFT, left );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
left = bundle.getFloat( LEFT );
}
public void set( float duration ) {
this.left = duration;
};
@Override
public int icon() {
return BuffIndicator.POISON;
}
@Override
public String toString() {
return "Poisoned";
}
@Override
public String desc() {
return "Poison works its way through the body, slowly impairing its internal functioning.\n" +
"\n" +
"Poison deals damage each turn proportional to how long until it expires.\n" +
"\n" +
"This poison will last for " + dispTurns(left) + ".";
}
@Override
public boolean attachTo(Char target) {
if (super.attachTo(target) && target.sprite != null){
CellEmitter.center(target.pos).burst( PoisonParticle.SPLASH, 5 );
return true;
} else
return false;
}
@Override
public boolean act() {
if (target.isAlive()) {
target.damage( (int)(left / 3) + 1, this );
spend( TICK );
if ((left -= TICK) <= 0) {
detach();
}
} else {
detach();
}
return true;
}
public static float durationFactor( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() : 1;
}
@Override
public void onDeath() {
Badges.validateDeathFromPoison();
Dungeon.fail( ResultDescriptions.POISON );
GLog.n( "You died from poison..." );
}
}