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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java
T
2015-12-21 21:32:07 -05:00

129 lines
3.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RotLasherSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random;
import java.util.HashSet;
public class RotLasher extends Mob {
{
name = "rot lasher";
spriteClass = RotLasherSprite.class;
HP = HT = 40;
defenseSkill = 0;
EXP = 1;
loot = Generator.Category.SEED;
lootChance = 1f;
state = WANDERING = new Waiting();
properties.add(Property.IMMOVABLE);
}
@Override
protected boolean act() {
if (enemy == null || !Level.adjacent(pos, enemy.pos)) {
HP = Math.min(HT, HP + 3);
}
return super.act();
}
@Override
public void damage(int dmg, Object src) {
if (src instanceof Burning) {
destroy();
sprite.die();
} else {
super.damage(dmg, src);
}
}
@Override
public int attackProc(Char enemy, int damage) {
Buff.affect( enemy, Cripple.class, 2f );
return super.attackProc(enemy, damage);
}
@Override
protected boolean getCloser(int target) {
return true;
}
@Override
protected boolean getFurther(int target) {
return true;
}
@Override
public int damageRoll() {
return Random.NormalIntRange(4, 12);
}
@Override
public int attackSkill( Char target ) {
return 15;
}
@Override
public int dr() {
return 8;
}
@Override
public String description() {
return
"The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defence. " +
"Lashers are stuck into the ground, but will violently assault anything that gets near to them. " +
"When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation.";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
static {
IMMUNITIES.add( ToxicGas.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
private class Waiting extends Mob.Wandering{
@Override
public String status() {
return Utils.format("This %s is idle", name);
}
}
}