129 lines
3.3 KiB
Java
129 lines
3.3 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2015 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.RotLasherSprite;
|
|
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
|
import com.watabou.utils.Random;
|
|
|
|
import java.util.HashSet;
|
|
|
|
public class RotLasher extends Mob {
|
|
|
|
{
|
|
name = "rot lasher";
|
|
spriteClass = RotLasherSprite.class;
|
|
|
|
HP = HT = 40;
|
|
defenseSkill = 0;
|
|
|
|
EXP = 1;
|
|
|
|
loot = Generator.Category.SEED;
|
|
lootChance = 1f;
|
|
|
|
state = WANDERING = new Waiting();
|
|
|
|
properties.add(Property.IMMOVABLE);
|
|
}
|
|
|
|
@Override
|
|
protected boolean act() {
|
|
if (enemy == null || !Level.adjacent(pos, enemy.pos)) {
|
|
HP = Math.min(HT, HP + 3);
|
|
}
|
|
return super.act();
|
|
}
|
|
|
|
@Override
|
|
public void damage(int dmg, Object src) {
|
|
if (src instanceof Burning) {
|
|
destroy();
|
|
sprite.die();
|
|
} else {
|
|
super.damage(dmg, src);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int attackProc(Char enemy, int damage) {
|
|
Buff.affect( enemy, Cripple.class, 2f );
|
|
return super.attackProc(enemy, damage);
|
|
}
|
|
|
|
@Override
|
|
protected boolean getCloser(int target) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
protected boolean getFurther(int target) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public int damageRoll() {
|
|
return Random.NormalIntRange(4, 12);
|
|
}
|
|
|
|
@Override
|
|
public int attackSkill( Char target ) {
|
|
return 15;
|
|
}
|
|
|
|
@Override
|
|
public int dr() {
|
|
return 8;
|
|
}
|
|
|
|
@Override
|
|
public String description() {
|
|
return
|
|
"The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defence. " +
|
|
"Lashers are stuck into the ground, but will violently assault anything that gets near to them. " +
|
|
"When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation.";
|
|
}
|
|
|
|
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
|
|
static {
|
|
IMMUNITIES.add( ToxicGas.class );
|
|
}
|
|
|
|
@Override
|
|
public HashSet<Class<?>> immunities() {
|
|
return IMMUNITIES;
|
|
}
|
|
|
|
private class Waiting extends Mob.Wandering{
|
|
@Override
|
|
public String status() {
|
|
return Utils.format("This %s is idle", name);
|
|
}
|
|
}
|
|
}
|