65 lines
1.7 KiB
Java
65 lines
1.7 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import com.badlogic.gdx.Gdx;
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import com.watabou.noosa.Game;
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//TODO migrate to platformSupport class
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public class DeviceCompat {
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public static boolean supportsFullScreen(){
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switch (Gdx.app.getType()){
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case Android:
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//Android 4.4 KitKat and later, this is for immersive mode
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return Gdx.app.getVersion() >= 19;
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default:
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//TODO implement functionality for other platforms here
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return false;
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}
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}
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public static boolean legacyDevice(){
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switch (Gdx.app.getType()){
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case Android:
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//Devices prior to Android 4.1 Jelly Bean
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return Gdx.app.getVersion() < 16;
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default:
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//TODO implement functionality for other platforms here
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return false;
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}
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}
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public static boolean isDebug(){
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return Game.version.contains("INDEV");
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}
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public static void openURI( String URI ){
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Gdx.net.openURI( URI );
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}
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public static void log( String tag, String message ){
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Gdx.app.log( tag, message );
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}
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}
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