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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java
T
2015-06-07 21:54:45 -04:00

79 lines
2.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class Combo extends Buff {
private static String TXT_COMBO = "%d hit combo!";
public int count = 0;
@Override
public int icon() {
return BuffIndicator.COMBO;
}
@Override
public String toString() {
return "Combo";
}
public int hit( Char enemy, int damage ) {
count++;
if (count >= 3) {
Badges.validateMasteryCombo( count );
GLog.p( TXT_COMBO, count );
postpone( 1.41f - count / 10f );
return (int)(damage * (count - 2) / 5f);
} else {
postpone( 1.1f );
return 0;
}
}
@Override
public boolean act() {
detach();
return true;
}
@Override
public String desc() {
return "Through building momentum, the gladiator deals bonus damage.\n" +
"\n" +
"Your combo will keep building with quick attacks that do not miss. " +
"The higher your combo gets, the faster your attacks will need to be. " +
"failing to land a hit quickly enough will reset the combo.\n" +
"\n" +
(count <= 2 ? "Your combo has not built up enough to give you bonus damage yet." :
"Your combo is currently giving you " + ((count - 2) / 5f) + " % bonus damage.");
}
}