79 lines
2.1 KiB
Java
79 lines
2.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class Combo extends Buff {
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private static String TXT_COMBO = "%d hit combo!";
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public int count = 0;
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@Override
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public int icon() {
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return BuffIndicator.COMBO;
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}
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@Override
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public String toString() {
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return "Combo";
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}
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public int hit( Char enemy, int damage ) {
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count++;
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if (count >= 3) {
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Badges.validateMasteryCombo( count );
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GLog.p( TXT_COMBO, count );
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postpone( 1.41f - count / 10f );
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return (int)(damage * (count - 2) / 5f);
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} else {
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postpone( 1.1f );
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return 0;
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}
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}
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@Override
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public boolean act() {
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detach();
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return true;
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}
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@Override
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public String desc() {
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return "Through building momentum, the gladiator deals bonus damage.\n" +
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"\n" +
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"Your combo will keep building with quick attacks that do not miss. " +
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"The higher your combo gets, the faster your attacks will need to be. " +
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"failing to land a hit quickly enough will reset the combo.\n" +
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"\n" +
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(count <= 2 ? "Your combo has not built up enough to give you bonus damage yet." :
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"Your combo is currently giving you " + ((count - 2) / 5f) + " % bonus damage.");
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}
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}
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