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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/King.java
T
2015-12-21 21:32:06 -05:00

366 lines
9.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.ArmorKit;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.CityBossLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.KingSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.UndeadSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.PathFinder;
import com.watabou.utils.Random;
public class King extends Mob {
private static final int MAX_ARMY_SIZE = 5;
{
name = "King of Dwarves";
spriteClass = KingSprite.class;
HP = HT = 300;
EXP = 40;
defenseSkill = 25;
Undead.count = 0;
properties.add(Property.BOSS);
properties.add(Property.UNDEAD);
}
private boolean nextPedestal = true;
private static final String PEDESTAL = "pedestal";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( PEDESTAL, nextPedestal );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
nextPedestal = bundle.getBoolean( PEDESTAL );
BossHealthBar.assignBoss(this);
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 20, 38 );
}
@Override
public int attackSkill( Char target ) {
return 32;
}
@Override
public int dr() {
return 14;
}
@Override
public String defenseVerb() {
return "parried";
}
@Override
protected boolean getCloser( int target ) {
return canTryToSummon() ?
super.getCloser( CityBossLevel.pedestal( nextPedestal ) ) :
super.getCloser( target );
}
@Override
protected boolean canAttack( Char enemy ) {
return canTryToSummon() ?
pos == CityBossLevel.pedestal( nextPedestal ) :
Level.adjacent( pos, enemy.pos );
}
private boolean canTryToSummon() {
if (Undead.count < maxArmySize()) {
Char ch = Actor.findChar( CityBossLevel.pedestal( nextPedestal ) );
return ch == this || ch == null;
} else {
return false;
}
}
@Override
public boolean attack( Char enemy ) {
if (canTryToSummon() && pos == CityBossLevel.pedestal( nextPedestal )) {
summon();
return true;
} else {
if (Actor.findChar( CityBossLevel.pedestal( nextPedestal ) ) == enemy) {
nextPedestal = !nextPedestal;
}
return super.attack(enemy);
}
}
@Override
public void damage(int dmg, Object src) {
super.damage(dmg, src);
LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
if (lock != null) lock.addTime(dmg);
}
@Override
public void die( Object cause ) {
GameScene.bossSlain();
Dungeon.level.drop( new ArmorKit(), pos ).sprite.drop();
Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
super.die( cause );
Badges.validateBossSlain();
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
if (beacon != null) {
beacon.upgrade();
GLog.p("Your beacon grows stronger!");
}
yell( "You cannot kill me, " + Dungeon.hero.givenName() + "... I am... immortal..." );
}
@Override
public void aggro(Char ch) {
super.aggro(ch);
for (Mob mob : Dungeon.level.mobs){
if (mob instanceof Undead){
mob.aggro(ch);
}
}
}
private int maxArmySize() {
return 1 + MAX_ARMY_SIZE * (HT - HP) / HT;
}
private void summon() {
nextPedestal = !nextPedestal;
sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.4f, 2 );
Sample.INSTANCE.play( Assets.SND_CHALLENGE );
boolean[] passable = Level.passable.clone();
for (Char c : Actor.chars()) {
passable[c.pos] = false;
}
int undeadsToSummon = maxArmySize() - Undead.count;
PathFinder.buildDistanceMap( pos, passable, undeadsToSummon );
PathFinder.distance[pos] = Integer.MAX_VALUE;
int dist = 1;
undeadLabel:
for (int i=0; i < undeadsToSummon; i++) {
do {
for (int j=0; j < Level.LENGTH; j++) {
if (PathFinder.distance[j] == dist) {
Undead undead = new Undead();
undead.pos = j;
GameScene.add( undead );
ScrollOfTeleportation.appear( undead, j );
new Flare( 3, 32 ).color( 0x000000, false ).show( undead.sprite, 2f ) ;
PathFinder.distance[j] = Integer.MAX_VALUE;
continue undeadLabel;
}
}
dist++;
} while (dist < undeadsToSummon);
}
yell( "Arise, slaves!" );
}
@Override
public void notice() {
super.notice();
BossHealthBar.assignBoss(this);
yell( "How dare you!" );
}
@Override
public String description() {
return
"The last king of dwarves was known for his deep understanding of processes of life and death. " +
"He has persuaded members of his court to participate in a ritual, that should have granted them " +
"eternal youthfulness. In the end he was the only one, who got it - and an army of undead " +
"as a bonus.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( ToxicGas.class );
RESISTANCES.add( Death.class );
RESISTANCES.add( ScrollOfPsionicBlast.class );
RESISTANCES.add( WandOfDisintegration.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Paralysis.class );
IMMUNITIES.add( Vertigo.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
public static class Undead extends Mob {
public static int count = 0;
{
name = "undead dwarf";
spriteClass = UndeadSprite.class;
HP = HT = 28;
defenseSkill = 15;
EXP = 0;
state = WANDERING;
properties.add(Property.UNDEAD);
}
@Override
protected void onAdd() {
count++;
super.onAdd();
}
@Override
protected void onRemove() {
count--;
super.onRemove();
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 12, 16 );
}
@Override
public int attackSkill( Char target ) {
return 16;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( MAX_ARMY_SIZE ) == 0) {
Buff.prolong( enemy, Paralysis.class, 1 );
}
return damage;
}
@Override
public void damage( int dmg, Object src ) {
super.damage( dmg, src );
if (src instanceof ToxicGas) {
((ToxicGas)src).clear( pos );
}
}
@Override
public void die( Object cause ) {
super.die( cause );
if (Dungeon.visible[pos]) {
Sample.INSTANCE.play( Assets.SND_BONES );
}
}
@Override
public int dr() {
return 5;
}
@Override
public String defenseVerb() {
return "blocked";
}
@Override
public String description() {
return
"These undead dwarves, risen by the will of the King of Dwarves, were members of his court. " +
"They appear as skeletons with a stunning amount of facial hair.";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Death.class );
IMMUNITIES.add( Paralysis.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}
}