Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

77 lines
2.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.watabou.utils.Bundle;
public class Alchemy extends Blob {
protected int pos;
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0) {
pos = i;
break;
}
}
}
@Override
protected void evolve() {
volume = off[pos] = cur[pos];
if (Dungeon.visible[pos]) {
Journal.add( Journal.Feature.ALCHEMY );
}
}
@Override
public void seed( int cell, int amount ) {
cur[pos] = 0;
pos = cell;
volume = cur[pos] = amount;
}
public static void transmute( int cell ) {
Heap heap = Dungeon.level.heaps.get( cell );
if (heap != null) {
Item result = heap.transmute();
if (result != null) {
Dungeon.level.drop( result, cell ).sprite.drop( cell );
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( Speck.factory( Speck.BUBBLE ), 0.4f, 0 );
}
}