Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
T

546 lines
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Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.LeatherArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.MailArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.PlateArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ScaleArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.AlchemistsToolkit;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.ChaliceOfBlood;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.EtherealChains;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.SandalsOfNature;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TalismanOfForesight;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.UnstableSpellbook;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Pasty;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfFrost;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLevitation;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfParalyticGas;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfPurity;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfAccuracy;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEvasion;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfForce;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHaste;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMagic;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMight;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfTenacity;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfLullaby;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMirrorImage;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRage;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTerror;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorruption;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFrost;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLightning;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPrismaticLight;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfTransfusion;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfVenom;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.AssassinsBlade;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.BattleAxe;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dirk;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Flail;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Glaive;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greataxe;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greatshield;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greatsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.HandAxe;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Longsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Mace;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.NewShortsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Quarterstaff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.RoundShield;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.RunicBlade;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Sai;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Scimitar;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Spear;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Sword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WarHammer;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Whip;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.CurareDart;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Dart;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.IncendiaryDart;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Javelin;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Tamahawk;
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
import com.shatteredpixel.shatteredpixeldungeon.plants.Blindweed;
import com.shatteredpixel.shatteredpixeldungeon.plants.Dreamfoil;
import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot;
import com.shatteredpixel.shatteredpixeldungeon.plants.Fadeleaf;
import com.shatteredpixel.shatteredpixeldungeon.plants.Firebloom;
import com.shatteredpixel.shatteredpixeldungeon.plants.Icecap;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.shatteredpixel.shatteredpixeldungeon.plants.Rotberry;
import com.shatteredpixel.shatteredpixeldungeon.plants.Sorrowmoss;
import com.shatteredpixel.shatteredpixeldungeon.plants.Starflower;
import com.shatteredpixel.shatteredpixeldungeon.plants.Stormvine;
import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
import com.watabou.utils.Bundle;
import com.watabou.utils.GameMath;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
public class Generator {
public static enum Category {
WEAPON ( 100, Weapon.class ),
WEP_T1 ( 0, Weapon.class),
WEP_T2 ( 0, Weapon.class),
WEP_T3 ( 0, Weapon.class),
WEP_T4 ( 0, Weapon.class),
WEP_T5 ( 0, Weapon.class),
ARMOR ( 60, Armor.class ),
POTION ( 500, Potion.class ),
SCROLL ( 400, Scroll.class ),
WAND ( 40, Wand.class ),
RING ( 15, Ring.class ),
ARTIFACT( 15, Artifact.class),
SEED ( 50, Plant.Seed.class ),
FOOD ( 0, Food.class ),
GOLD ( 500, Gold.class );
public Class<?>[] classes;
public float[] probs;
public float prob;
public Class<? extends Item> superClass;
private Category( float prob, Class<? extends Item> superClass ) {
this.prob = prob;
this.superClass = superClass;
}
public static int order( Item item ) {
for (int i=0; i < values().length; i++) {
if (values()[i].superClass.isInstance( item )) {
return i;
}
}
return item instanceof Bag ? Integer.MAX_VALUE : Integer.MAX_VALUE - 1;
}
}
//TODO decide on balancing here
private static final float[][] floorSetTierProbs = new float[][] {
{0, 70, 20, 8, 2},
{0, 25, 50, 20, 5},
{0, 10, 40, 40, 10},
{0, 5, 20, 50, 25},
{0, 2, 8, 20, 70}
};
private static HashMap<Category,Float> categoryProbs = new HashMap<Generator.Category, Float>();
private static final float[] INITIAL_ARTIFACT_PROBS = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
static {
Category.GOLD.classes = new Class<?>[]{
Gold.class };
Category.GOLD.probs = new float[]{ 1 };
Category.SCROLL.classes = new Class<?>[]{
ScrollOfIdentify.class,
ScrollOfTeleportation.class,
ScrollOfRemoveCurse.class,
ScrollOfUpgrade.class,
ScrollOfRecharging.class,
ScrollOfMagicMapping.class,
ScrollOfRage.class,
ScrollOfTerror.class,
ScrollOfLullaby.class,
ScrollOfMagicalInfusion.class,
ScrollOfPsionicBlast.class,
ScrollOfMirrorImage.class };
Category.SCROLL.probs = new float[]{ 30, 10, 20, 0, 15, 15, 12, 8, 8, 0, 4, 10 };
Category.POTION.classes = new Class<?>[]{
PotionOfHealing.class,
PotionOfExperience.class,
PotionOfToxicGas.class,
PotionOfParalyticGas.class,
PotionOfLiquidFlame.class,
PotionOfLevitation.class,
PotionOfStrength.class,
PotionOfMindVision.class,
PotionOfPurity.class,
PotionOfInvisibility.class,
PotionOfMight.class,
PotionOfFrost.class };
Category.POTION.probs = new float[]{ 45, 4, 15, 10, 15, 10, 0, 20, 12, 10, 0, 10 };
//TODO: add last ones when implemented
Category.WAND.classes = new Class<?>[]{
WandOfMagicMissile.class,
WandOfLightning.class,
WandOfDisintegration.class,
WandOfFireblast.class,
WandOfVenom.class,
WandOfBlastWave.class,
//WandOfLivingEarth.class,
WandOfFrost.class,
WandOfPrismaticLight.class,
//WandOfWarding.class,
WandOfTransfusion.class,
WandOfCorruption.class,
WandOfRegrowth.class };
Category.WAND.probs = new float[]{ 4, 4, 4, 4, 4, 3, /*3,*/ 3, 3, /*3,*/ 3, 3, 3 };
//see generator.randomWeapon
Category.WEAPON.classes = new Class<?>[]{};
Category.WEAPON.probs = new float[]{};
Category.WEP_T1.classes = new Class<?>[]{
WornShortsword.class,
Knuckles.class,
Dagger.class,
MagesStaff.class,
Boomerang.class,
Dart.class
};
Category.WEP_T1.probs = new float[]{ 1, 1, 1, 0, 0, 1 };
Category.WEP_T2.classes = new Class<?>[]{
NewShortsword.class,
HandAxe.class,
Spear.class,
Quarterstaff.class,
Dirk.class,
IncendiaryDart.class
};
Category.WEP_T2.probs = new float[]{ 6, 5, 5, 4, 4, 6 };
Category.WEP_T3.classes = new Class<?>[]{
Sword.class,
Mace.class,
Scimitar.class,
RoundShield.class,
Sai.class,
Whip.class,
Shuriken.class,
CurareDart.class
};
Category.WEP_T3.probs = new float[]{ 6, 5, 5, 4, 4, 4, 6, 6 };
Category.WEP_T4.classes = new Class<?>[]{
Longsword.class,
BattleAxe.class,
Flail.class,
RunicBlade.class,
AssassinsBlade.class,
Javelin.class
};
Category.WEP_T4.probs = new float[]{ 6, 5, 5, 4, 4, 6 };
Category.WEP_T5.classes = new Class<?>[]{
Greatsword.class,
WarHammer.class,
Glaive.class,
Greataxe.class,
Greatshield.class,
Tamahawk.class
};
Category.WEP_T5.probs = new float[]{ 6, 5, 5, 4, 4, 6 };
//see Generator.randomArmor
Category.ARMOR.classes = new Class<?>[]{
ClothArmor.class,
LeatherArmor.class,
MailArmor.class,
ScaleArmor.class,
PlateArmor.class };
Category.ARMOR.probs = new float[]{ 0, 0, 0, 0, 0 };
Category.FOOD.classes = new Class<?>[]{
Food.class,
Pasty.class,
MysteryMeat.class };
Category.FOOD.probs = new float[]{ 4, 1, 0 };
Category.RING.classes = new Class<?>[]{
RingOfAccuracy.class,
RingOfEvasion.class,
RingOfElements.class,
RingOfForce.class,
RingOfFuror.class,
RingOfHaste.class,
RingOfMagic.class, //currently removed from drop tables, pending rework
RingOfMight.class,
RingOfSharpshooting.class,
RingOfTenacity.class,
RingOfWealth.class};
Category.RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1 };
Category.ARTIFACT.classes = new Class<?>[]{
CapeOfThorns.class,
ChaliceOfBlood.class,
CloakOfShadows.class,
HornOfPlenty.class,
MasterThievesArmband.class,
SandalsOfNature.class,
TalismanOfForesight.class,
TimekeepersHourglass.class,
UnstableSpellbook.class,
AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
DriedRose.class, //starts with no chance of spawning, chance is set directly after beating ghost quest.
LloydsBeacon.class,
EtherealChains.class
};
Category.ARTIFACT.probs = INITIAL_ARTIFACT_PROBS.clone();
Category.SEED.classes = new Class<?>[]{
Firebloom.Seed.class,
Icecap.Seed.class,
Sorrowmoss.Seed.class,
Blindweed.Seed.class,
Sungrass.Seed.class,
Earthroot.Seed.class,
Fadeleaf.Seed.class,
Rotberry.Seed.class,
BlandfruitBush.Seed.class,
Dreamfoil.Seed.class,
Stormvine.Seed.class,
Starflower.Seed.class};
Category.SEED.probs = new float[]{ 12, 12, 12, 12, 12, 12, 12, 0, 4, 12, 12, 1 };
}
public static void reset() {
for (Category cat : Category.values()) {
categoryProbs.put( cat, cat.prob );
}
}
public static Item random() {
return random( Random.chances( categoryProbs ) );
}
public static Item random( Category cat ) {
try {
categoryProbs.put( cat, categoryProbs.get( cat ) / 2 );
switch (cat) {
case ARMOR:
return randomArmor();
case WEAPON:
return randomWeapon();
case ARTIFACT:
Item item = randomArtifact();
//if we're out of artifacts, return a ring instead.
return item != null ? item : random(Category.RING);
default:
return ((Item)cat.classes[Random.chances( cat.probs )].newInstance()).random();
}
} catch (Exception e) {
return null;
}
}
public static Item random( Class<? extends Item> cl ) {
try {
return ((Item)cl.newInstance()).random();
} catch (Exception e) {
return null;
}
}
public static Armor randomArmor(){
return randomArmor(Dungeon.depth / 5);
}
public static Armor randomArmor(int floorSet) {
floorSet = (int)GameMath.gate(0, floorSet, floorSetTierProbs.length-1);
try {
Armor a = (Armor)Category.ARMOR.classes[Random.chances(floorSetTierProbs[floorSet])].newInstance();
a.random();
return a;
} catch (Exception e) {
return null;
}
}
public static final Category[] wepTiers = new Category[]{
Category.WEP_T1,
Category.WEP_T2,
Category.WEP_T3,
Category.WEP_T4,
Category.WEP_T5
};
public static Weapon randomWeapon(){
return randomWeapon(Dungeon.depth / 5);
}
public static Weapon randomWeapon(int floorSet) {
floorSet = (int)GameMath.gate(0, floorSet, floorSetTierProbs.length-1);
try {
Category c = wepTiers[Random.chances(floorSetTierProbs[floorSet])];
Weapon w = (Weapon)c.classes[Random.chances(c.probs)].newInstance();
w.random();
return w;
} catch (Exception e) {
return null;
}
}
//enforces uniqueness of artifacts throughout a run.
public static Artifact randomArtifact() {
try {
Category cat = Category.ARTIFACT;
int i = Random.chances( cat.probs );
//if no artifacts are left, return null
if (i == -1){
return null;
}
Artifact artifact = (Artifact)cat.classes[i].newInstance();
//remove the chance of spawning this artifact.
cat.probs[i] = 0;
spawnedArtifacts.add(cat.classes[i].getSimpleName());
artifact.random();
return artifact;
} catch (Exception e) {
return null;
}
}
public static boolean removeArtifact(Artifact artifact) {
if (spawnedArtifacts.contains(artifact.getClass().getSimpleName()))
return false;
Category cat = Category.ARTIFACT;
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].equals(artifact.getClass())) {
if (cat.probs[i] == 1){
cat.probs[i] = 0;
spawnedArtifacts.add(artifact.getClass().getSimpleName());
return true;
} else
return false;
}
return false;
}
//resets artifact probabilities, for new dungeons
public static void initArtifacts() {
Category.ARTIFACT.probs = INITIAL_ARTIFACT_PROBS.clone();
//checks for dried rose quest completion, adds the rose in accordingly.
if (Ghost.Quest.completed()) Category.ARTIFACT.probs[10] = 1;
spawnedArtifacts = new ArrayList<String>();
}
private static ArrayList<String> spawnedArtifacts = new ArrayList<String>();
private static final String ARTIFACTS = "artifacts";
//used to store information on which artifacts have been spawned.
public static void storeInBundle(Bundle bundle) {
bundle.put( ARTIFACTS, spawnedArtifacts.toArray(new String[spawnedArtifacts.size()]));
}
public static void restoreFromBundle(Bundle bundle) {
initArtifacts();
if (bundle.contains(ARTIFACTS)) {
Collections.addAll(spawnedArtifacts, bundle.getStringArray(ARTIFACTS));
Category cat = Category.ARTIFACT;
for (String artifact : spawnedArtifacts)
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].getSimpleName().equals(artifact))
cat.probs[i] = 0;
}
}
}